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Northgard Wiki
383
pages
Explore
Main Page
All Pages
Interactive Maps
Navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Clans
Eikthyrnir
Heidrun
Fenrir
Huginn and Muninn
Bjarki
Slidrugtanni
Sváfnir
Nidhogg
Svadilfari
Lyngbakr
Himminbrjotir
Brundr and Kaelinn
Resources
Fame
Food
Wood
Kröwns
Iron
Stone
Lore
Happiness
Dragon Essence
Commercial Influence
Ancestral Equipment
Wyrd
Mechanics
Victory
Winter
Disasters
Improve Tools
Colonization
Feast
Upgrade Buildings
Starvation
Sickness
Freezing
Time
More
Civilian Units
Villager
Loremaster
Brewer
Skald
Smith
Sheep
Healer
Miner
Farmer
Hunter
Fisherman
Woodcutter
Merchant
Sailor
Scout
Mender
Thrall
Norn
Military Units
Warrior
Shield Bearer
Axe Thrower
Skirmisher
Dragonkin
Warchief
Berserker
Shield Maiden
Signy
Torfin
Kaija, the Armored Bear
Bláinn
Mercenary
Militia
Brok
Eitria
Valkyrie
Enemy units
Draugr
Fallen Valkyrie
Ghost Warrior
Wolf
Brown Bear
Jötunn
Myrkalfar
Kobold
Wyvern
Hrimgandr
Buildings
Town Hall
House
Scout Camp
Woodcutter's Lodge
Trading Post
Fisherman's Hut
Fields
Hunter's Lodge
Iron Mine
Quarry
Healer's Hut
Longship Dock
Lighthouse
Harbor
Carved Stone
Food Silo
Brewery
Sheepfold
Hall of Skalds
Mender's Hut
Marketplace
Forge
Altar of Kings
Training Camp
Axe Thrower Camp
Shield Bearer Camp
Defense Tower
Sacrificial Pyre
Völund's Forge
Fishery
Hörgr
Carved Statue
Skirmisher Camp
Dragonkin Altar
Tiles
Tile
Fertile Land
Circle of Stones
Forest
Ruins
Shipwreck
Draugr Tombs
Wolves Cave
Geyser
Lake
Swamp
Fish
Deer
Stones
Iron Deposit
Runestone
Special Tiles
Jötunn Camp
Kobold Camp
Myrkalfar Camp
Thor's Wrath
Vedrfolnir
Ancient Graveyard
Relic of the Gods
Wyvern
Yggdrasil
Gates of Helheim
Magma Flow
Relics
Bragaful
Eldhrumnir
Gefjun's Jar
Gungnir
Hlidskjalf
Horn of Managarm
Jörmunr
Mask of Gullinbursti
Mjölnir
Naglfar
Scabbard of Gram
Skull of Hrungnir
Svalinn
Dainsleif & Tyrfing
Edda of Vör
Aegir
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World Hostility
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==Impact== The following things are affected by world hostility: * '''Food Consumption''': The higher the difficulty is, the more food your villager consume. * '''Wood Refund''': The amount of wood gained upon destroying building is less the higher the difficulty is. * '''Happiness Requirement''': The higher the difficulty is, the more happiness your villagers will require. Also, not upgrading the town hall will tax 1 happiness earlier on higher difficulties. * '''Neutral Unit Spawn''': Usually more neutral units exist in tiles the higher the difficulty is, and they will respawn faster in draugr tombs and wolf dens. * '''Neutral Unit Attacks''': Neutral monsters will attack more often, and possibly with more numbers, the higher the difficulty is. * '''[[Myrkalfar]] Attacks''': Myrkalfar will start attacking earlier the higher the difficulty is, and they will attack with more numbers as well. * '''[[Military Experience]] gain''': The higher the difficulty is, the less military experience you get per unit killed/lost. * '''[[Disasters]]''': They will happen more frequently the higher the difficulty is. Besides, each disaster is more difficult to handle the higher the difficulty is. * '''[[Building]] upkeep''': The amount of kröwns consumed to sustain buildings will be slightly higher following difficulty. [[Category:Mechanics]]
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