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Northgard Wiki
383
pages
Explore
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Clans
Eikthyrnir
Heidrun
Fenrir
Huginn and Muninn
Bjarki
Slidrugtanni
Sváfnir
Nidhogg
Svadilfari
Lyngbakr
Himminbrjotir
Brundr and Kaelinn
Resources
Fame
Food
Wood
Kröwns
Iron
Stone
Lore
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Wyrd
Mechanics
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Winter
Disasters
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Colonization
Feast
Upgrade Buildings
Starvation
Sickness
Freezing
Time
More
Civilian Units
Villager
Loremaster
Brewer
Skald
Smith
Sheep
Healer
Miner
Farmer
Hunter
Fisherman
Woodcutter
Merchant
Sailor
Scout
Mender
Thrall
Norn
Military Units
Warrior
Shield Bearer
Axe Thrower
Skirmisher
Dragonkin
Warchief
Berserker
Shield Maiden
Signy
Torfin
Kaija, the Armored Bear
Bláinn
Mercenary
Militia
Brok
Eitria
Valkyrie
Enemy units
Draugr
Fallen Valkyrie
Ghost Warrior
Wolf
Brown Bear
Jötunn
Myrkalfar
Kobold
Wyvern
Hrimgandr
Buildings
Town Hall
House
Scout Camp
Woodcutter's Lodge
Trading Post
Fisherman's Hut
Fields
Hunter's Lodge
Iron Mine
Quarry
Healer's Hut
Longship Dock
Lighthouse
Harbor
Carved Stone
Food Silo
Brewery
Sheepfold
Hall of Skalds
Mender's Hut
Marketplace
Forge
Altar of Kings
Training Camp
Axe Thrower Camp
Shield Bearer Camp
Defense Tower
Sacrificial Pyre
Völund's Forge
Fishery
Hörgr
Carved Statue
Skirmisher Camp
Dragonkin Altar
Tiles
Tile
Fertile Land
Circle of Stones
Forest
Ruins
Shipwreck
Draugr Tombs
Wolves Cave
Geyser
Lake
Swamp
Fish
Deer
Stones
Iron Deposit
Runestone
Special Tiles
Jötunn Camp
Kobold Camp
Myrkalfar Camp
Thor's Wrath
Vedrfolnir
Ancient Graveyard
Relic of the Gods
Wyvern
Yggdrasil
Gates of Helheim
Magma Flow
Relics
Bragaful
Eldhrumnir
Gefjun's Jar
Gungnir
Hlidskjalf
Horn of Managarm
Jörmunr
Mask of Gullinbursti
Mjölnir
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__NOTOC__ [[File:ClanBanner raven.png|centre]] = Overview = [[File:Raven.png|right|border|500px]] The Clan of the Raven. Great explorers and merchants, their mighty fleet allowed them to be the first to land on Northgard. They are strong trade partners if you don't mind their constant scheming. Brash and swift, they will often be found roaming where you least expect them. [[File:Kröwns.png]] [[Kröwn]]s and Harbors play central roles for this clan. Money can be produced excessively, while tasks like colonization and exploration can simply be paid for, giving this clan a big edge by spending a less vital resource. [[File: Happiness.png]] [[Happiness]] will rarely be an issue with Harbors and explored areas providing plenty and a wealthy military becomes nearly unstoppable. == Starting Bonuses == * {{ tooltip | Raven Start1 }} * {{ tooltip | Raven Start2 }} * {{ tooltip | Raven Start3 }} == Fame Bonuses == * {{ tooltip | Raven Fame1 }} * {{ tooltip | Raven Fame2 }} = [[File:Lore.png|30px]] Lore Tree = <div style="overflow: scroll; height: 80%; width: 100%; border: 4px none; margin-center: 0px; border-radius: 0px;color:none;overflow:auto"> {{ LoreTree | production-1-1 = {{ knowledge | file = Sharp Axes | title = Sharp Axes }} | production-2-1 = {{ knowledge | unique = Raven | file = Rangers | title = Rangers }} | production-2-2 = {{ knowledge | file = Eradication | title = Eradication }} | production-3-1 = {{ knowledge | file = Recruitment | title = Recruitment }} | production-3-2 = {{ knowledge | unique = Raven | file = Journeymen | title = Journeymen }} | production-4-1 = {{ knowledge | file = Hearthstone | title = Hearthstone }} | production-4-2 = {{ knowledge | file = Shiny Happy People| title = Shiny Happy People}} | military-1-1 = {{ knowledge | unique = Raven | file = Gear Upgrade | title = Gear Upgrade}} | military-2-1 = {{ knowledge | file = Fur Coats | title = Fur Coats }} | military-2-2 = {{ knowledge | file = Defensive Strategy | title = Defensive Strategy }} | military-3-1 = {{ knowledge | file = Military Strategy | title = Military Strategy }} | military-3-2 = {{ knowledge | file = Feeling Safe | title = Feeling Safe }} | military-4-1 = {{ knowledge | file = Legendary Heroes | title = Legendary Heroes }} | military-4-2 = {{ knowledge | file = Monster Slayer | title = Monster Slayer }} | economy-1-1 = {{ knowledge | file = Mining Efficiency| title = Mining Efficiency }} | economy-2-1 = {{ knowledge | unique = Raven | file = Exotic Goods | title = Exotic Goods }} | economy-2-2 = {{ knowledge | unique = Raven | file = Negotiators | title = Negotiators }} | economy-3-1 = {{ knowledge | file = Erudition | title = Erudition }} | economy-3-2 = {{ knowledge | file = Carpentry Mastery | title = Carpentry Mastery }} | economy-4-1 = {{ knowledge | file = Negotiation | title = Negotiation }} | economy-4-2 = {{ knowledge | file = Trading Caravan | title = Trading Caravan }} }} </div> = Relic = {{ tooltip | Raven Relic }} = Mercenaries = *Mercenaries benefit from {{~|Fur Coats|l}} and {{~|Gear Upgrade|1}}, but suffer the distance penality if they are in a Zone more than 2 zones away from your territory. = Raid = Raids cause a ship to land on an enemy or neutral tile, and deposit several [[Mercenary]] units. If you have [[Naglfar]], they will be accompanied by a [[Son of Hrymr]]. All of these troops will disembark simultaneously, and a timer will visibly start above the ship that deposited them. After 30 seconds, any raiding units which survived will become invincible and immediately retreat to the boat and depart. Every raider sent that survived those 30 seconds yields certain amount of resources (for simplicity, let's call it a "pack" of resources). The amount of resources in a pack is determined based on natural resources and production buildings on the tile. 1 pack of resources contains: * 1 iron or 1 stone if there’s iron or stone. Iron or stone is permanently deducted from the deposit. Mines don't count as a production building and don't increase the amount stolen. * 20 wood for natural forest in the tile and another 20 wood per woodcutter building * 12 lore per lorestone (natural and\or built) * 12 gold per trading post and per market on the tile. Longship dock/harbor don’t provide gold if raided. * 25 food per natural food resource and 25 food per food building. Sheepfold and silo don’t contribute to these values. * 25 food if tile has no natural resources. * The [[Altar of Kings]] isn’t a production building and doesn’t give anything if raided. The amount of raiders sent is equal to amount of sailors in a harbor used to commence the raid. A raid costs 20 [[File:Kröwns.png]] [[Kröwn]]s per mercenary and has a global cool-down tied to the raided tile that is shared between all ravens. The cooldown is approximately 30 seconds per mercenary sent. So if one raven sends full raid of 6 mercenaries on a tile neither he or another raven can send another raid on the same tile for 30*6=180 seconds. The cooldown is calculated from mercenaries sent and not number survived. A [[Son of Hrymr]] will plunder twice as many resources as a normal mercenary, doesn’t cost additional [[File:Kröwns.png]] [[Kröwn]]s and doesn’t influence cool-down. As noted above; raiding tiles with Iron or Stone will actually '''remove''' Iron or Stone from the deposit, which can allow you to deny these resources to an enemy, whether you raid a tile they control, or a neutral tile they're likely to expand to. In a pinch, this can also serve as an odd way to harvest them yourself (at 20 gold/resource, it is actually identical to the pre-"Negotiation" cost of buying from the [[Marketplace]]). Raids no longer leave units at the destination tile, as they did in prior patches, but also no longer decolonize affected tiles. Mercenaries and [[Son of Hrymr]] are affected by winter, by distance malus, by military lores and by forged weapons (for mercs only as [[Son of Hrymr]] can’t be forged) = Conquest = In "conquest" mode, all clans play a series of 11 maps. The first, middle, and last maps in the sequence give hard-coded, clan-specific bonuses; the other maps randomly generate generic bonuses (which may or may not affect clan-specific units/buildings). The special bonuses for this individual clan are as follows: *You receive 3 villagers, +3 max population, and 1 happiness for each 200 Commercial Influence. * Colonizing with Kröwns costs -30%. *You get double the Mercenaries. (i.e. coastal raids send twice as many) = Other Clans = {{Clans}} <!-- Category List --> [[Category:Raven Clan]] [[Category:Clans]]
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