Overview[ | ]
The Clan of the Goat. When it comes to surviving in the dangerous conditions and building sturdy settlements, the Clan of the Goat has no rival. They will endure the harshest of winters and even prosper. Self-sufficient survivalists, they work hard to make the most of every inch of their territory. Adaptable and resilient, they will be right at home on Northgard.
The biggest advantage lies in the unrivaled ability to prosper with only little space available. Enhancing any areas with cheap extra building space and buildings that are able to occupy an extra worker can create by far the strongest economy among all the clans. Further enhanced by the option to trade away excess Food for massive Kröwns income.
Starting Bonuses[ | ]
- Start with 1 Sheep and can build two Sheepfolds.
- Your clan gets 20% more production through feasts.
Fame Bonuses[ | ]
- 200 Fame : Shepherd
- 500 Fame : Team Work
- You gain 1 free Feast per year.
- Your units regenerate during feasts.
Lore Tree[ | ]
Your Woodcutters will produce 20% more Wood.
Costs -50% to develop a zone. Periodically, a sheepfold containing 2 Sheeps makes a new Sheep appear.
Increases your Healer's healing speed by 50%.
Increases all your military units' attack power by 20%.
Increases you civilians' attack and your Defense Towers' resistance by 30%.
Military units gain +5% attack for each type of friendly military unit in the zone (max +25%).
Gain +3 Happiness if you have a Warchief and +1 Happiness per upgraded military camp.
Improves your Warchief's attack and defense by 25%.
Improves your military units' attack by 10% against Draconic units and by 30% against other mystical creatures. Also increases Military Experience gains by 50% for each mystical creature killed.
Miners extract ore from deposits 30% faster.
Unlocks the Lighthouse.
Increases Sailors' resource production by 25%.
Your Trade Routes produce +100% Kröwns.
Your Merchants will produce 20% more Kröwns.
Reduces prices on the Marketplace by 50% and stock replenishment is 20% faster.
Relic[ | ]
Eldhrumnir : +20% Feast bonus, -50% Feast cost. Your units regenerate health during a Feast. You can build an additional Sheepfold.
Trivia[ | ]
Story Campaign[ | ]
In the story campaign, the Heidrun clan is led by an elderly bannerman named Halvard. A wise and kind-hearted man, he focuses on the survival of his people. He abhors senseless violence, but is not against resorting to it when provoked. He seems to be knowledgeable, as he was familiar with mystical creatures he and his allies encountered at Northgard which most believed to be either myth or rare.
Conquest[ | ]
In "conquest" mode, all clans play a series of 11 maps. The first, middle, and last maps in the sequence give hard-coded, clan-specific bonuses; the other maps randomly generate generic bonuses (which may or may not affect clan-specific units/buildings). The special bonuses for this individual clan are as follows:
- Start with 3 Sheep instead of 1.
- You start with the Defensive Strategy knowledge. +100% on Defensive Strategy bonuses.
- Feasts last 2 months instead of 1.