Overview[ | ]
Conquest refers to the third post-release major update which introduced a stand-alone new game mode alongside new content and balancing. It was released on 2019-10-22. Patch notes can be found here.
Conquests are a succession of custom games ("battles") against AI opponents on specific maps where unique game rules and/or victory condition have been set. It can be played on four difficulties to challenge every type of player : Easy, Normal, Hard, and Extreme.
The conquest[ | ]
Each clan is set with its own specific conquest. To progress through a conquest, one will have to resolve :
- 3 specific battles related to the chosen clan : the challenges
- At least 4 out of 8 intermediary battles selected from the pool of other clan challenges (27 alternatives).
For complete battles list and details, please see Battle.
While order of the challenges are constant, intermediary battle are random, making each conquest attempt unique. Additionally, each battle allows the player to choose and unlock random bonuses ("favor") that will last throughout the conquest.
Favors[ | ]
Following the same logic as battles, favors exist in two types : clan related favors and generic favors.
- The three clan favors are unique and tied to the clan gameplay, they always appear in the same order when starting one of the three challenges.
- Generic favors are random and will appear with intermediary battles. Before starting the battle, the player has the opportunity to select one of three available bonuses.
Generic bonus[ | ]
General bonus are randomly chosen from this pool. You can select stronger bonus as you progress through the conquest (after passing the second clan challenge).
Economy & production | Military | ||
---|---|---|---|
Tier 1 : + 2 production to a targeted resource Tier 2 : + 3 production |
Tier 1 : + 2 warband
Tier 2 : +3 warband | ||
Tier 1 : Every 3 months, get +1 of a chosen mineral
Tier 2 : Every 2 months, get +1 of a chosen mineral |
Tier 1 : Start with one warrior
Tier 2 : Start with two warriors | ||
Tier 1 : +5% production for a targeted unit Tier 2 : +10% production for a targeted unit |
Tier 1 : +10% attack power to a selected military unit
Tier 2 : +15% attack power to a selected military unit | ||
Tier 1 : +10% defense to a selected military unit
Tier 2 : +15% defense to a selected military unit | |||
Targeted unit tool is free and forging time is divided by 2 | Targeted unit weapon is free and forging time is divided by 2 | ||
Tier 1 : +1 Happiness
Tier 2 : +2 Happiness |
Tier 1 : This unit is 10% cheaper.
Tier 2 : This unit is 15% cheaper. | ||
Tier 1 : Villagers appear 40% faster
Tier 2 : Villagers appear 50% faster |
Tier 1 : Warchief cost and revive cooldown is reduced by 40%
Tier 2 : Warchief cost and revive cooldown is reduced by 60% | ||
Tier 1 : Relic forge time and cost is reduced by 30%
Tier 2 : Relic forge time and cost is reduced by 50% |
Tier 1 : Reduces warchief ability and relic cooldown by 25%
Tier 2 : Reduces warchief ability and relic cooldown by 50% | ||
Tier 1 : Silos stores +25% and increase food production by 5%
Tier 2 : Silo stores +30% and increase food production by 10% |
Tier 1 : 20% more attack power against towers
Tier 2 : 30% more attack power against towers | ||
Environment & survival | |||
Each year, gain one sheep for each pair of sheep you own | Tier 1 : Warchief has +50% damage against draugr and fallen valkyries
Tier 2 : Warchief has +100% damage against draugr and fallen valkyries | ||
Tier 1 : Winter are 30% less harsh
Tier 2 : Winter are 40% less harsh |
Tier 1 : Reduces world hostility by 30%
Tier 2 : Reduces world hostility by 60% | ||
Tier 1 : Reduces colonization cost by 15%
Tier 2 : Reduces colonization cost by 25% |
Tier 1 : Increase treasures exploration speed and loot by 30%
Tier 2 : Increase treasures exploration speed and loot by 50% | ||
Buildings | |||
Tier 1 : One free upgrade for targeted building type, can apply to :
|
Targeted building doesn't use building slot, can apply to :
| ||
Tier 2 : Two free upgrades for targeted building type | Tier 1 : Each house host one more citizen
Tier 2 : Each house host two more citizens |
Clan specific favors[ | ]
First favor is upper left, second upper right, third down.
Meat provided by Wolf or Brown Bear is increased by 100%.
Your Berserker gains + 20% Attack Power and defense and his recruitment cost is reduced by 20%.
Happiness provided by your military units is increased by 100%.
Start with Kaija, the Armored Bear, she has +10% Attack Power and defense.
Shield Bearers start with their weapon improved.
Start with Scabbard of Gram relic available.
+50% for Skalds production.
Food Silos are free, use no building slot and improve Food gathering from Villagers.
Start with three Sheep instead of one.
You start with the Defensive Strategy Knowledge. +100% on Defensive Strategy bonuses.
Feasts last two month instead of one.
Menders produces +50% more. Their tool costs no resources and forge time is divided by 2.
Altar of Kings cost is reduced by 50% and gives 50% more.
You receive 3 Villagers, 3 max population and 1 Happiness every 200 Commercial Influence.
Colonizing with Kröwns costs -30%.
When hiring Mercenary raid, it is doubled.
Skirmishers have +50% Attack Power and defense.
Signy gets +20% Attack Power and defense and +25 health.
Your Warchiefs regenerate in your territory.
+10% bonus production in zones with a Warchief.
Whenever a Great Tower is destroyed, it kills all units in the territory.
+50% bonus production for Seeress'.
Valkyrie are -50% cheaper to recruit, and their Purify ability has no cooldown.
Destroying your buildings earns you back their building cost. Likewise destroying enemy ones using Ram ability.
Torfin can summon his own shadow to follow him everywhere.
Your Archery Ranges give +1 Warband (+2 if upgraded) and Trackers are 10 Kröwns cheaper.
You produce 20% more Ingredients. You can benefit from multiple meals at the same time.
Your Meals have 1 more level.
When killed, your units inflict Sickness on their attacker.
Grif can summon Glacial Winds on a zone. Freezing all enemy units in the zone for 30 second.
Monasteries count as military camps and Paladins can recieve a military upgrade.
Sentries benefit from every weapon upgrade forged.
With Marches of Brittany, Sentries do not count in your Warband or Population.
Co-op mode[ | ]
Conquest allows for co-op experience in P2P or on the game's servers, which is roughly the same as solo, but with doubled opponents.
Co-op and solo mode are distinctive and cannot be switched from one to another.
At the beginning of a new conquest, one player stands as the host of the game (conquest will be based on their clan) while the other has the possibility to choose any clan to support them through the conquest. Both players choose a clan at the beginning of the conquest, and that choice cannot be changed until it's over. Both players will benefit from their own clans' favors.
Rewards[ | ]
Conquest comes with a new set of custom townhall skins. They can be unlocked for any game mode by finishing the clan's conquest on any difficulty. (It needs then to be activated in the preference settings). If the conquest is played cooperatively, each player will unlock the skin for the clan they played as through the conquest.