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Tile

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Tile
Empty Icon.png
An empty Area

Each game of Northgard has a randomly generated map made up of different types of Tiles. Your Clan starts with one initial tile which contains the Town Hall, 4 additional buildings can be built on this tile.

To Build on or claim any resources a tile may have, it must be Colonized, which needs first to be cleared from neutrals or monster roaming on it.

Each tile has a varying Buildingcapacity.png building capacity, ranging from 2 to 4 (the starting tile being an exception). Tiles can be upgraded to increase this capacity at a cost of Kröwns.png 100 Kröwns once per area.

Base Tile[edit | edit source]

Those "area traits" defines the tile type and are limited to one per tile.

Sometimes, a tile can be completely empty. It usually have 4 Buildingcapacity.png building capacity to compensate.

Additional Tile Resources[edit | edit source]

These area traits can be combined with other base Area types. For example you may find a Forest and Stones in the same Tile.

Special Tiles[edit | edit source]

Neutral Camps[edit | edit source]

Bonus Tiles[edit | edit source]

Central Special Tiles[edit | edit source]

The area standing in the middle of the map is called the mid. The first player discovering the mid gains Fame.png 50 Fame and reveals it to the others. . It is generally related to a victory condition and can be of various kind depending on gamemode and options.

  • In Northgard vanilla, the mid is random and selected from a pool of several areas determined by the victory condition settings.
  • In Ragnarök, the mid is always replaced by the Volcano.
  • In Northgard Conquest, The Cursed battle has a special mid of its own : The Seal of Valhalla.