Tile
Tile | |
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An empty Area |
Each game of Northgard has a randomly generated map made up of different types of Tiles. Your Clan starts with one initial tile which contains the Town Hall, 4 additional buildings can be built on this tile.
To Build on or claim any resources a tile may have, it must be Colonized, which needs first to be cleared from neutrals or monster roaming on it.
Each tile has a varying building capacity, ranging from 2 to 4 (the starting tile being an exception).
Tiles can be upgraded to increase this capacity by 1 (See: Develop Area).
Contents
Base Tile[edit | edit source]
Those "area traits" defines the tile type and are limited to one per tile.
Sometimes, a tile can be completely empty. It usually have 4 building capacity to compensate.
Additional Tile Resources[edit | edit source]
These area traits can be combined with other base Area types. For example you may find a Forest and Stones in the same Tile.
Special Tiles[edit | edit source]
Neutral Camps[edit | edit source]
Bonus Tiles[edit | edit source]
Central Special Tiles[edit | edit source]
The area standing in the middle of the map is called the mid. The first player discovering the mid gains 50 Fame and reveals it to the others. . It is generally related to a victory condition and can be of various kind depending on gamemode and options.
- In Northgard vanilla, the mid is random and selected from a pool of several areas determined by the victory condition settings.
- In Ragnarök, the mid is always replaced by the Volcano.
- In Northgard Conquest, The Cursed battle has a special mid of its own : The Seal of Valhalla.