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Sváfnir

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ClanBanner snake.png

Overview[edit | edit source]

The Clan of the Snake. Cunning and deceitful, the Snake has little regard for fame or honour. Members of the clan prefer working in the shadows and using guerilla tactics rather than open warfare.

Starting Bonuses[edit | edit source]

  • You start with your warchief, the young Signy.
  • Iron.png Iron is not needed to summon Signy. She can be summoned from the Skirmisher camp.
  • The Skirmisher Camp is an exclusive building of the clan, it allows to recruit Skirmishers that can go through neutrals foes without being detected.
  • The clan doesn't have access to Fame.png Fame. Signy grows up, getting stronger and unlocking new abilities instead.

Bonuses[edit | edit source]

  • The Clan of the Snake does not have access to Fame.png Fame nor the Fame Victory. Instead, Signy gains strength over the years.

Specific bonuses :

Age 16 (801) : Pride of the clan
  • Signy gains 5% speed and can now attack at range.
Age 17 (802) : Shadow of the Wild
  • Signy can go through tiles with foes without engaging combat, similar to Skirmishers.
Age 18 (803) : Tears of the Earth
  • Signy gains 10% speed.
  • Signy can use scorched earth to steal resources from any area while burning it during 3 months (3 months cooldown). Burned zone : -50% production, snake units and buildings +50% more Attack Power.png. While casting scorched earth, Signy gains x2 Defense.png.
ClanBG snake.jpg
UnitsBig signy.png
Signy's stats
Year Attack Power.png Attack power Defense.png Resistance Health.png Health
800 10 7 50
801 14 10 64
802 14 10 67
803 15 11 70
804 15 11 71
805 16 12 73
806 16 12 74
807 16 12 75
808 16 12 76
809 16 12 77
810 17 13 78
811 17 13 79

Lore.png Lore Tree[edit | edit source]

clan
Sharp Axes

Your Woodcutter.png Woodcutters will produce 20% more Wood.png Wood.

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Colonization

Reduces the amount of Food.png Food necessary to colonize one area by 30%.

clan
Eradication

Food Silo.png Food Silos gain a 10% Food.png Food production bonus. Also reduces Food Silo.png Food Silo upgrade cost by 50%.

clan
Recruitment

Permanently increases population growth speed by 25%. You gain an additional 5% during 4 months for each unit from your clan killed by an enemy clan or sacrificed (max +75%).

clan
Medicine

Increases your Healer.png Healer's healing speed by 50%.

clan
Hearthstone

Reduces extra Wood.png Firewood consumption during winter by 50% and reduce winter Food.png Food penalty by 20%.

Snake red-24x24.png
clan
Stolen Lore

Steals Lore from another clan (this slot is replaced with one of the following:
Field Rations.png Field Rations
Industrious.png Industrious
20px Food Preservation
Journeymen.png Journeymen
Harpoons.png Harpoons
Osmosis.png Osmosis
Draconic Frenzy.png Draconic Frenzy
20px Ancestral Influence
20px Knowledge From Beyond
City Builder.png City Builder)

Snake red-24x24.png
clan
Under Pressure

You gain +0.5 Happiness.png Happiness and +1 Food.png Food for each military unit in a non allied zone next to or within an enemy territory.
Increases the Skirmisher.png Skirmishers' attack power by 20% and other military units' attack power by 10%.
Skirmisher.png Skirmishers are less affected by the attack penalty from their distance to Town Hall.

clan
Fur Coats

Your units no longer have reduced power during winter.

clan
Defensive Strategy

Increases you civilians' attack power and your Defense Tower.png Defense Towers' resistance by 30%.

Snake red-24x24.png
clan
Guerilla Tactics

Permanently increases your military units' attack power by +1% for any unit slain or lost in enemy territory (30% max).

clan
Feeling Safe

Gain +3 Happiness.png Happiness if you have a Warchief.png Warchief and +1 Happiness.png Happiness per upgraded military camp.

clan
Legendary Heroes

Improves your Warchief.png Warchief's attack and defense by 25%.

clan
Monster Slayer

Improves your military units' attack by 50% against mystical creatures (Draugar, Valkyries, Rock Golems, Spectral Warriors and Wyverns). Also increases Military Experience.png Military Experience gains by 50% for each mystical creature killed.

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Mining Efficiency

Miner.png Miners extract Stone.png Stone and Iron.png Iron from deposits 50% faster.

clan
Shipbuilding

Unlocks the Lighthouse.png Lighthouse.
Increases Sailor.png Sailors' resource production by 20%.

Snake red-24x24.png
clan
Black Market

Enables TradingRoutes.pngTrade Routes at the Trading Post.
Merchant.png Merchants produce +10% more Kröwns.png Kröwns.
You gain +50% Kröwns.png Kröwns when trading with enemy clans, deteriorating diplomatic relations. You can trade even when at war. Enemy clans get no resource from black market trading.

clan
Erudition

Increases Loremaster.png Loremaster production by 40%. The first Carved Stone.png Carved Stone is free.

clan
Carpentry Mastery

Reduces your buildings' upgrade costs by 20%.

Snake red-24x24.png
clan
Rapacious Exploitation

Ruins or Shipwrecks in your territory provide +2 Happiness.png Happiness. Bonuses from special zones are doubled.

clan
Trading Caravan

TradingRoutes.pngTrade Routes earn 20% more Kröwns.png Kröwns. Relations with neutral factions improve 20% faster.

Gungnir.png Relic[edit | edit source]

The Snake clan's unique relic, Gungnir, unlocks the Stealth Ability to all military units. Stealthy units won’t get attacked by Defense Tower.png Defense Tower for 5 seconds when entering a tile.

Tips and Tricks[edit | edit source]

Black Market[edit | edit source]

Snake red-24x24.png
clan
Black Market

Enables TradingRoutes.pngTrade Routes at the Trading Post.
Merchant.png Merchants produce +10% more Kröwns.png Kröwns.
You gain +50% Kröwns.png Kröwns when trading with enemy clans, deteriorating diplomatic relations. You can trade even when at war. Enemy clans get no resource from black market trading.

The clan of the snake has access to a unique lore, the Black Market.

This makes trading with enemy clans very effective since you get 4.5 Kröwns.png Kröwns per 6 Food.png Food or Wood.png Wood you send, while avoiding to give them any resources.

One fully upgraded Woodcutter.png Woodcutter in the forest yields you 7.29 Wood.png Wood and even a fully upgraded Fisherman.png Fisherman (with silo lvl 2) yields you 7.2 Food.png Food.

When we take into account that one Trading Post (lvl 1) costs 0.375 Kröwns.png Kröwns in instant upkeep, this results in one Woodcutter.png Woodcutter effectively generating 5.09 Kröwns.png Kröwns.

For comparison: a fully upgraded Merchant.png Merchant generates 3.64 Kröwns.png Kröwns. (+10% (Lore), +15% (Iron tools), +20% (Trading Post Lvl 2), +20% (Marketplace Lvl 2))

(Updated 13.12.2019)

Rapacious Exploitation[edit | edit source]

Snake red-24x24.png
clan
Rapacious Exploitation

Ruins or Shipwrecks in your territory provide +2 Happiness.png Happiness. Bonuses from special zones are doubled.

The Lore Rapacious Exploitation does not affect common tiles like stone circles or forests.

It only affects special tiles like Thor's Wrath or Geysers

Stolen Lore[edit | edit source]

Snake red-24x24.png
clan
Stolen Lore

Steals Lore from another clan (this slot is replaced with one of the following:
Field Rations.png Field Rations
Industrious.png Industrious
20px Food Preservation
Journeymen.png Journeymen
Harpoons.png Harpoons
Osmosis.png Osmosis
Draconic Frenzy.png Draconic Frenzy
20px Ancestral Influence
20px Knowledge From Beyond
City Builder.png City Builder)

This lets you choose between the following lores

Wolf red-24x24.png
clan
Field Rations

Reduced your military units' Food.png Food consumption by 75%.

Goat red-24x24.png
clan
Industrious

Upgraded Food-producing buildings can be assigned an additional Villager.png Villager.

Stag red-24x24.png
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Food Preservation

Increases Food.png Food production by +3 and Happiness.png Happiness by +1 for each Food Silo (+5 Food.png Food if upgraded).

Raven red-24x24.png
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Journeymen

Increases your Happiness.png Happiness based on the areas you have explored (+0.75Happiness.png Happiness per area, -0.5Happiness.png Happiness per team member).

Bear red-24x24.png
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Harpoons

Fisherman's Huts can have one more Fisherman.png Fisherman, and their production is increased by 25%.

Boar red-24x24.png
clan
Osmosis

You obtain 1 Happiness.png Happiness for every 3 colonized zones. Zones with Forests, Swamps or Lakes provide 1 Happiness.png Happiness.

Dragon red-24x24.png
clan
Draconic Frenzy

+100% attack power for a military unit with no other military allies in their zone.

Horse red-24x24.png
clan
Ancestral Influence

Relics don't use a building slot. Zones with or adjacent to an active relic gain +5% production.

Kraken red-24x24.png
clan
Knowledge from Beyond

Unlocks TradingRoutes.pngTrade Routes at the Trading Post.
Reveals all neutral factions.
All TradingRoutes.pngTrade Routes give you +3 Lore.png Lore. TradingRoutes.pngTrade Routes with neutral factions earn you 20% more Kröwns.png Kröwns.

Ox red-24x24.png
clan
City Builder

Improving a zone is 50% cheaper. In improved zones, specialized units get a +10% production bonus and buildings have a -50% upkeep cost.

Trivia[edit | edit source]

Other Clans[edit | edit source]