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Sváfnir

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ClanBanner snake.png

Overview[edit | edit source]

Intro[edit | edit source]

ClanBG snake.jpg The Clan of the Snake. Cunning and deceitful, the Snake has little regard for fame or honour. Members of the clan prefer working in the shadows and using guerilla tactics rather than open warfare.

Starting Bonuses[edit | edit source]

Signy's stats
Year Attack Power.png Attack power Defense.png Resistance Health.png Health
800 10 9 50
801 13 9 65
802 15 9 73
803 15 9 75
804 16 9 80
805 17 9 83
806 17 9 85
807 18 9 88
808 18 9 90
809 19 9 93
810 19 9 95
  • You start with your warchief, the young Signy.
  • Iron.png Iron is not needed to summon Signy. She can be summoned from the Skirmisher camp.
  • The clan doesn't have access to Fame.png Fame. Signy grows up, getting stronger and unlocking new abilities instead.

Bonuses[edit | edit source]

  • The Clan of the Snake does not have access to Fame.png Fame nor the Fame Victory. Instead, Signy gains strength over the years.

Specific bonuses :

  • Age 16 (801) : Pride of the clan
    • Signy gain 5 % speed and can now attack at range.
  • Age 18 (803) : Tears of the Earth
    • Signy moves faster and can go through tiles with foes without engaging combat.
    • SIgny can use scorched earth to burn any area during 3 months (3 months cooldown). Burned zone : -50% production, snake units and buildings +50% more Attack Power.png, Signy gain x2 Defense.png.


Relic[edit | edit source]

The Snake clan's unique relic, Gungnir, allows you to have and gain bonuses from two Military Paths simultaneously. Military Experience earned is common for both trees.

Lore Tree[edit | edit source]

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Sharp Axes

Your Woodcutter.png Woodcutter will produce 20% more Wood.png Wood.

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Colonization

Reduces the amount of Food.png Food necessary to colonize one Area by 30%.

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Mining Efficiency

Miner.png Miners extract 30% more Stone.png and Iron.png from deposits.

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Recruitment

Permanently increases Population.png population growth speed by 25%. This raises to 50% during 6 months if any unit from your clan is killed by an enemy clan.

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Medicine

Increases your Healer.png Healer's healing speed by 50%. Healers will gather food when they are not healing.

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Hearthstone

Reduces extra Wood.png Firewood consumption by 50% and reduce food penalty by 20% during Winter

Snake red-24x24.png
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Stolen Lore

Steals a Knowledge from another clan (Field Rations.png Field Rations, Industrious.png Industrious, Advanced Silos.png Advanced Silos, Journeymen.png Jouneymen, Harpoons.png Harpoons, Legacy.png Legacy, Draconic Frenzy.png Draconic Frenzy, Ancestral Influence-42x42.png Ancestral Influence, Knowledge from Beyond-42x42.png Knowledge From Beyond)

Snake red-24x24.png
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Under Pressure

You gain Happiness.png +2 Happiness and Food.png +2 Food for each enemy clan having any of your military units stationned next to or within their borders. Increases the Skirmisher.png Skirmisher's Attack Power by 20%. They are no longer affected by the Supply Lines penalty.

clan
Fur Coats

Your Warband.png military units no longer have reduced power during winter.

clan
Defensive Strategy

Increases you civilian's Attack Power.png attack and you Defense Tower's resistance by 30%.

Snake red-24x24.png
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Guerilla Tactics

Increase the Attack Power.png attack of your Warband.png warband by 2% per enemy civilian killed (max 40%).

clan
Feeling Safe

Gain Happiness.png +3 Happiness for your Warchief.png Warchief and Happiness.png +1 Happiness per upgraded military camp.

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Legendary Heroes

Improve your Warchief.png Warchief's Attack Power.png attack and Defense.png defense by 25%.

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Monster Slayer

Improve your military unit's Attack Power.png attack by 50% against mystical creatures. (Draugrs, Valkyries, Rock Golems, Spectral Warriors and Wyvern)

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Trading

Gain +2 Kröwns.png Kröwns production. Enables TradingRoutes.pngTrade route with Trading Post and GreaterTradingRoutes.png Great Trade Routes with a Lighthouse.

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Shipbuilding

Increases Sailor.png Sailor's resource production by 20%.

Snake red-24x24.png
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Black Market

Your Merchant.png merchants will produce Kröwns.png +10% Kröwns. You gain Kröwns.png +75% Kröwns, when trading with enemy clans, deteriorating diplomatic relations. You can trade even when at war. Enemy clans get no resource from black market trading.

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Erudition

Increases Loremaster.png Loremasters production by Lore.png +20% Lore. The cost of Carved Stones are halved.

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Carpenter Mastery

Reduces your building's upgrade costs by 20%.

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Negotiation

Reduces Marketplace prices by 50%.

Snake red-24x24.png
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Rapacious Exploitation

Bonus of Special Tiles is doubled. Tiles with Ruins or Shipwrecks provide Happiness.png +2 Happiness. Scouts can explore Ruins and shipwrecks in uncolonized tiles

Tips and Tricks[edit | edit source]

Black Market[edit | edit source]

Snake red-24x24.png
clan
Black Market

Your Merchant.png merchants will produce Kröwns.png +10% Kröwns. You gain Kröwns.png +75% Kröwns, when trading with enemy clans, deteriorating diplomatic relations. You can trade even when at war. Enemy clans get no resource from black market trading.

The clan of the snake has access to a unique lore, the Black Market.

This makes trading with enemy clans very effective since you get 5.25 Kröwns.png Kröwns per 6 Food.png Food or Wood.png Wood you send, while avoiding to give them any resources.

One fully upgraded Woodcutter.png Woodcutter in the forest yields you 7.29 Wood.png Wood and even a fully upgraded Fisherman.png Fisherman (with silo lvl 2) yields you 7.2 Food.png Food.

When we take into account that one Trading Post (lvl 1) costs 0.375 Kröwns.png Kröwns in instant upkeep, this results in one Woodcutter.png Woodcutter effectively generating 5.995 Kröwns.png Kröwns.

For comparison: a fully upgraded Merchant.png Merchant generates 3.64 Kröwns.png Kröwns. (+10% (Lore), +15% (Iron tools), +20% (Trading Post Lvl 2), +20% (Marketplace Lvl 2))

(Updated 19.10.2019)

Rapacious Exploitation[edit | edit source]

Snake red-24x24.png
clan
Rapacious Exploitation

Bonus of Special Tiles is doubled. Tiles with Ruins or Shipwrecks provide Happiness.png +2 Happiness. Scouts can explore Ruins and shipwrecks in uncolonized tiles

The Lore Rapacious Exploitation does not affect common tiles like stone circles or forests.

It only affects special tiles like Thor's Wrath or Geysers

Stolen Lore[edit | edit source]

Snake red-24x24.png
clan
Stolen Lore

Steals a Knowledge from another clan (Field Rations.png Field Rations, Industrious.png Industrious, Advanced Silos.png Advanced Silos, Journeymen.png Jouneymen, Harpoons.png Harpoons, Legacy.png Legacy, Draconic Frenzy.png Draconic Frenzy, Ancestral Influence-42x42.png Ancestral Influence, Knowledge from Beyond-42x42.png Knowledge From Beyond)

This lets you choose between the following lores

Wolf red-24x24.png
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Field Rations

Reduced your military unit's Food.png Food consumption by 70%.

Goat red-24x24.png
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Industrious

Food-producing buildings can be assigned an additional Villager.png villager, if they are upgraded.

Stag red-24x24.png
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Advanced Silos

Increases Food production by Food.png +3 for each Silo (Food.png +5, if upgraded).

Raven red-24x24.png
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Journeymen

Increases your Happiness based on the areas you have explored.

Bear red-24x24.png
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Harpoons

Fisherman's Hut can have one more Fisherman.png Fisherman, and their production is increased by 25%.

Boar red-24x24.png
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Legacy

Altar of Kings production is doubled.

Dragon red-24x24.png
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Draconic Frenzy

+50% Attack Power for your military units if there is no other ally units in their zone.

Horse red-24x24.png
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Ancestral Influence

Relics don't use building slots. The tile the relic is on and adjacent tiles gets +5% production

Kraken red-24x24.png
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Knowledge from Beyond

Reveals all neutral factions. TradingRoutes.pngTrade routes with neutral factions earn you 20% more Kröwns.png Kröwns. All Trade Routes give you Lore.png +3.

Trivia[edit | edit source]

References[edit | edit source]

Other Clans[edit | edit source]