Overview[edit | edit source]
Military Experience is a resource linked to the Military paths mechanic. It is obtained by defeating enemy or losing unit in combat and allows for the unlocking of military abilities. When reaching 500 military experience, the player gets to choose between 3 different military branches: The Tactician Path, the Guardian Path or the Conqueror Path.
The Military Paths[edit | edit source]
- Once a path is chosen, it is not possible to change it.
- Each of the Military Path features 3 different unlockable skills corresponding to a certain playstyle : Survivability and micromanagement for the tactician ; defence for the guardian ; aggressiveness and military power for the conqueror.
- First skill is unlocked upon reaching 500 xp. Second one is unlocked upon 1500 xp while third one requires 3000 xp.
Tactician Path[edit | edit source]
|Reinforced Armor||Military units have 10% chance of negating incoming attacks.||500|
|Bodyguard||A bodyguard can be summoned to protect the warchief (from an area containing any military camp). The Warchief gains +20% Attack Power and 40% defense. If the bodyguard dies, it can be summoned once again after a six-month cooldown (6 minutes in real time).||1500|
|Warcry||Enemy units (non neutral) are feared for 3 seconds. The fear effect stops when reaching the border of the tile. Can be used every 3 minutes.||3000|
Guardian Path[edit | edit source]
|Garrison||Each Defense Tower adds +1 to your maximum warband (+2 if upgraded). +100% Military Experience per kill in an allied territory.||500|
|Suppressing Fire||Units within an area that contains an allied Defense Tower gain +30% defense. You gain 1 free Tower Upgrade every year (counted from the last time you used a free upgrade, not by calendar year).||1500|
|Call to Arms||Converts all civilians in the area into Militia. They can't go outside of your territory.||3000|
Conqueror Path[edit | edit source]
|War Effort||Unlocks a Free Military knowledge.||500|
|Blood Bath||Each time one of your units dies in enemy territory, friendly units in the area gain +5% attack and +5% defense for 1 month. The effect is reset for the units going out of the territory.||1500|
The Experience Table[edit | edit source]
Every Unit in Northgard gives some XP when killed. The XP changes depending on what difficulty the player's is in. Losing a clan member gives half the xp as killing one.
|Villager with Tool||18||15||12|
|Basic Defense Tower||48||40||32|
|Kaija, the Armored Bear||102||85||68|
|Signy, 15 years old||60||50||40|
|Signy, 16 years old||96||80||64|
|Signy, 17 years old||144||120||96|
|Valdemar The Cursed||144||120||96|
|Events||Destroy a Kobold Camp||180||150||120|
|Destroy a Myrkalfar Camp||180||150||120|
|Destroy a Jotnar Camp||180||150||120|
|Destroy a player’s Town Hall||180||150||120|