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Military Experience

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Overview[edit | edit source]

Military Experience.png Military Experience is a resource linked to the Military paths mechanic. It is obtained by defeating enemy or losing unit in combat and allows for the unlocking of military abilities. When reaching 500 military experience, the player gets to choose between 3 different military branches: The Tactician Path, the Guardian Path or the Conqueror Path.

The Military Paths[edit | edit source]

  • Once a path is chosen, it is not possible to change it.
  • Each of the Military Path features 3 different unlockable skills corresponding to a certain playstyle : Survivability and micromanagement for the tactician ; defence for the guardian ; aggressiveness and military power for the conqueror.
  • First skill is unlocked upon reaching 500 xp. Second one is unlocked upon 1500 xp while third one requires 3000 xp.

Tactician Path[edit | edit source]

Icon Title Description Xp required
Leather Armor.png Reinforced Armor Military units have 10% chance of negating incoming attacks. 500
Bodyguard.png Bodyguard A bodyguard can be summoned to protect the Warchief.png warchief (from an area containing any military camp). The Warchief gains +20% Attack Power.png Attack Power and 40% Defense.png defense. If the bodyguard dies, it can be summoned once again after a six-month cooldown (6 minutes in real time). 1500
Warcry.png Warcry Enemy units (non neutral) are feared for 3 seconds. The fear effect stops when reaching the border of the tile. Can be used every 3 minutes. 3000

Guardian Path[edit | edit source]

Icon Title Description Xp required
Garrison.png Garrison Each Defense Tower.png Defense Tower adds +1 to your maximum Warband.png warband (+2 if upgraded). +100% Military Experience.png Military Experience per kill in an allied territory. 500
SuppressingFire.png Suppressing Fire Units within an area that contains an allied Defense Tower gain +30% Defense.png defense. You gain 1 free Tower Upgrade every year (counted from the last time you used a free upgrade, not by calendar year). 1500
CalltoArms.png Call to Arms Converts all civilians in the area into Militia.png Militia. They can't go outside of your territory. 3000

Conqueror Path[edit | edit source]

Icon Title Description Xp required
War effort.png War Effort Unlocks a Free Military knowledge. 500
BloodBath.png Blood Bath Each time one of your units dies in enemy territory, friendly units in the area gain Attack Power.png +5% attack and Defense.png +5% defense for 1 month. The effect is reset for the units going out of the territory. 1500
War veteran.png War Veteran 3000

The Experience Table[edit | edit source]

Every Unit in Northgard gives some XP when killed. The XP changes depending on what difficulty the player's is in. Losing a clan member gives half the xp as killing one.

Type Unit XP Gain
Easy Normal Hard
Basic Clan

Members

Villager 12 10 8
Villager with Tool 18 15 12
Militia 18 15 12
Military

Units

Warrior 24 20 16
Shield Bearer 24 20 16
Axe Thrower 24 20 16
Skirmisher 24 20 16
Mercenary 12 10 8
Bodyguard 24 20 16
Spectral Warrior 48 40 32
White wolf 18 15 12
Undead Giant 90 75 60
Defense

Towers

Basic Defense Tower 48 40 32
Upgraded Tower 90 75 60
Warchiefs Warchief 120 100 80
Berserker 144 120 96
Shield Maiden 144 120 96
Kaija, the Armored Bear 102 85 68
Signy, 15 years old 60 50 40
Signy, 16 years old 96 80 64
Signy, 17 years old 144 120 96
Northgard

natives

Wolf 12 10 8
Draugr 30 25 20
Bear 90 75 60
Fallen Valkyrie 120 100 80
Kobold 12 10 8
Myrkalfar 48 40 32
Jotunn 180 150 120
Rock Golem 120 100 80
Blaïnn 240 200 160
Wyvern 600 500 400
Giant Boar 90 75 60
Dark vaettir 120 100 80
Eldthur 180 150 120
Valdemar The Cursed 144 120 96
Events Destroy a Kobold Camp 180 150 120
Destroy a Myrkalfar Camp 180 150 120
Destroy a Jotnar Camp 180 150 120
Destroy a player’s Town Hall 180 150 120