Lyngbakr
Overview[edit | edit source]
The Clan of the Kraken knows first hand how dangerous the sea can be. They worship the gigantic Creature, fearing it's brutal might, honoring it's instinctual knowledge, and using its powers when he deigns bestow them.
The clan's capacity to thrive is tied to the terrain because of its maluses on non-coastal areas. However, with enough access to shores, kraken benefit from fisheries producing good and stable food income, which can easily be sold against
kröwns and
lore. Its unique resource,
Wyrd, can be scarce at the beginning but will become more abundant as the settlement extend. With high levels of
Happiness thanks to the
Norns and its military knowledges, kraken will be able to summon in the later stages of the game vast armies that would be eventually reinforced by a
Valkyrie and deadly
Spectral Warriors.
Starting Bonuses[edit | edit source]
- No commercial Victory. No port. No Lighthouse. Can build Fishery on lake tiles and beaches to assign fishermen.
- +50% colonising and
Wood building cost on non coastal zone.
-30% Attack Power on non coastal zone.
- Can build Hörgr to assign Norns. Only female vikings can become Norns. Replaces Brewery.
- Norns produce Happiness and
Wyrd.
- The Clan of the Kraken starts with
400 Wyrd.
Wyrd can be used to activate special abilities, or transform
Norns into mighty
Valkyries
Fame Bonuses[edit | edit source]
200 Fame : Future Sight
- You gain
400 Wyrd.
- You are warned of events long before they happen (~5 months).
- During the
attack of the kraken event, your clan is
feasting.
- You gain
500 Fame : Howl from The Sea Master
- Each enemy unit killed outside your territory have 30% chance to become
Spectral Warriors under your control (max 7).
- Spectral warriors bring
unhappiness to the zone controller.
- Each enemy unit killed outside your territory have 30% chance to become
Lore Tree[edit | edit source]
Your Woodcutters will produce 20% more
Wood.
Food Silos gain a 10%
Food production bonus. Also reduces
Food Silo upgrade cost by 50%.
Increases all your military units' attack power by 20%. Reduces the cost of military units by 20%. Each military camp gives +1 Warband.
Increases you civilians' attack power and your Defense Towers' resistance by 30%.
Military units gain +5% attack power for each type of friendly military unit in the area (max +25%).
Gain +3 Happiness if you have a
Warchief and +1
Happiness per upgraded military camp.
Improves your Warchief's attack and defense by 25%.
Improves your military units' attack by 50% against mystical creatures (Draugar, Valkyries, Rock Golems, Spectral Warriors and Wyverns). Also increases Military Experience gains by 50% for each mystical creature killed.
Unlocks Trade Routes at the Trading Post.
Reveals all neutral factions.
All Trade Routes give you +3
Lore.
Trade Routes with neutral factions earn you 20% more
Kröwns.
Increases Loremaster production by 40%. The first
Carved Stone is free.
Reduces Marketplace prices by 50% and stock replenishment is 20% faster.
Trade Routes earn 20% more
Kröwns. Relations with neutral factions improve 20% faster.
Relic[edit | edit source]
Edda of Vör : Allows your Norns to earn
Fame, at a rate of
1.2 Fame per month. Grants
1000 Wyrd once built.
- Given by Vör, wise and curious, so that no one can hide anything from her.