Overview[ | ]
The Clan of the Kraken knows firsthand how dangerous the sea can be. They worship the gigantic Creature, fearing its brutal might, honoring its instinctual knowledge, and using its powers when he deigns to bestow them.
The clan's capacity to thrive is tied to the terrain because of its penalties on non-coastal areas. However, with enough access to shores, kraken benefit from fisheries producing good and stable food income, which can easily be sold for kröwns and lore. Its unique resource, Wyrd, can be scarce at the beginning but will become more abundant as the settlement extends. With high levels of Happiness thanks to the Seeress' and its military Knowledges, the Clan of the Kraken will be able to, in the later stages of the game, summon vast armies that can eventually be reinforced by a Valkyrie and deadly Spectral Warriors.
Starting Bonuses[ | ]
- You can't build Longship Dock and Trade Victory is not available to you but your Fishing Cabins are 20% more effective and can be used on lakes and the sea.
- Colonization and building costs on non-coastal zone are 50% more expensive and units attack power is reduced by : -30%.
- You start with 1 Spectral Warrior. You can have more by building Hörgr and having negative Wyrd
- The Brewery is replaced by the Hörgr to assign female villagers into Seeress'. The Seeress' produce Happiness and Wyrd.
- Wyrd may be used to activate special abilities. And to turn a Seeress into a Valkyrie. When producing positive you get sent new villagers,
Fame Bonuses[ | ]
- 200 Fame : Future Sight
- Spectral Warriors increase zone production by 15%
- Events are warned long before other clans.
- Your clan feasts each time the Kraken approach the coast.
- 500 Fame : Howl from The Sea Master
- You can have 4 more Spectral Warriors.
- Military units killed have a chance to become Spectral Warriors joining your ranks under your orders.
Lore Tree[ | ]
Your Woodcutters will produce 20% more Wood.
Food Silos gain a 10% Food production bonus. Also reduces Food Silo upgrade cost by 50%.
Increases your Healer's healing speed by 50%.
Increases all your military units' attack power by 20%. Reduces the cost of military units by 15%. Each military camp gives +1 Warband.
Increases you civilians' attack and your Defense Towers' resistance by 30%.
Military units gain +5% attack for each type of friendly military unit in the zone (max +25%).
Gain +3 Happiness if you have a Warchief and +1 Happiness per upgraded military camp.
Improves your military units' attack by 10% against Draconic units and by 30% against other mystical creatures. Also increases Military Experience gains by 50% for each mystical creature killed.
Miners extract ore from deposits 30% faster.
Your Trade Routes produce +100% Kröwns.
Reveals the position of all neutral factions (without removing the fog of war).
All Trade Routes give you +3 Lore. Trade Routes with neutral factions earn you 20% more Kröwns and +20% more relationship.
Increases Loremaster production by 40%. Your next Carved Stone is free.
Reduces prices on the Marketplace by 50% and stock replenishment is 20% faster.
Trade Routes earn 20% more Kröwns. Relations with neutral factions improve 20% faster.
Relic[ | ]
Edda of Vör : You can force the Kraken's Event. During Kraken's event, if any boat is destroyed you will receive resources.
- Given by Vör, wise and curious, so that no one can hide anything from her.
Conquest[ | ]
In "conquest" mode, all clans play a series of 11 maps. The first, middle, and last maps in the sequence give hard-coded, clan-specific bonuses; the other maps randomly generate generic bonuses (which may or may not affect clan-specific units/buildings). The special bonuses for this individual clan are as follows:
- +50% bonus production for Seeresses.
- Valkyrie are -50% cheaper to produce, and their Purify ability has no cooldown.
- Enemy units in your coastal territory lose life over time.