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Lore.png Lore is a resource that can be assimilated to research. It stacks up as the game goes on and allows players to unlock knowledges from the Lore Tree. Knowledges are bonuses that are divided in three main branches : Production, Military, and Economy. Unlocking enough knowledges grants other additional bonuses called "Blessing" and can eventually lead to a Wisdom Victory. In game, the Lore menu can be opened by pressing the shorcut "L".

The Knowledge tree[edit | edit source]

The lore tree is composed of a set of standard knowledges with an additional set of five clan-specific knowledges (except for Slidrugtanni Boar clan which has 7). Depending on the clan, specific knowledge replaces a common knowledge to fit better to the clan's specific gameplay. Thereby, even though most of the knowledges are common, each clan has his unique lore tree that will affect its play style.

Sustenance branch

Military branch

Economy branch

Sharp Axes

Your Woodcutter.png Woodcutter will produce 20% more Wood.png Wood.


Reduces the amount of Food.png Food necessary to colonize one Area by 30%.


Food Silos gain Food.png 10% food production bonus. Reduces Food Silo upgrade cost by 50%.


Permanently increases Population.png population growth speed by 25%. This raises to 50% during 6 months if any unit from your clan is killed by an enemy clan or sacrificed.


Increases your Healer.png Healer's healing speed by 50%.


Reduces extra Wood.png Firewood consumption by 50% and reduce food penalty by 20% during Winter.

Shiny Happy People

-20% required Happiness.png happiness based on your population.


Increases your Warband.png military unit's Attack Power.png Attack Power by 20%.

Fur Coats

Your Warband.png military units no longer have reduced power during winter.

Defensive Strategy

Increases you civilian's Attack Power.png attack and you Defense Tower's resistance by 30%.

Military Strategy

Increase the Attack Power.png Attack of your Warband.png warband by 5% for each type of friendly military unit in the tile (max 25%).

Feeling Safe

Gain Happiness.png +3 Happiness for your Warchief.png Warchief and Happiness.png +1 Happiness per upgraded military camp.

Legendary Heroes

Improve your Warchief.png Warchief's Attack Power.png attack and Defense.png defense by 25%.

Monster Slayer

Improve your military unit's Attack Power.png attack by 50% against mystical creatures. (Draugrs, Valkyries, Rock Golems, Spectral Warriors and Wyvern)

Mining Efficiency

Miner.png Miners extract Stone.png and Iron.png 50% faster.


Increases Sailor.png Sailor's resource production by 20%. Enable GreaterTradingRoutes.png Great Trade Routes with a Lighthouse.


Increases Merchant.png Merchants production by Kröwns.png +20% more Kröwns. Enables TradingRoutes.pngTrade route with Trading Post.


Increases Loremaster.png Loremasters production by Lore.png +20% Lore. The cost of Carved Stones are halved.

Carpenter Mastery

Reduces your building's upgrade costs by 20%.


Reduces Marketplace prices by 50%.

Trading Caravan

TradingRoutes.pngTrade routes gets +20%. Affinity with neutral factions grows quicker.

Lore Sources[edit | edit source]

Population Size Lore.png Lore generated
1-5 +1
6-9 +2
10-19 +3
20-32 +4
>32 +5
Number of areas 1 - 5 6 7 8 9 10 11 12 13 14
Lore.png Lore generated 1 3 5 7 9 11 14 17 21 25
  • Slidrugtanni Boar clan : Mender.png Mender - Produce Lore.png 1 Lore each, if not actively healing.
  • Huginn and Muninn Raven clan : Raiding coastal tiles related to Lore mechanics (with Ruins, Runestones, etc) grants the player Lore.png +80
  • Svadilfari Horse clan : Excavation-42x42.png Excavation allows Eitria and Brok to produce lore while mining. Making it one of the key knowledges of the clan.
  • Lyngbakr Kraken clan : Knowledge from Beyond-42x42.png Knowledge from Beyond makes trade routes generate lore. Also a key knowledge of the clan.

Knowledges cost[edit | edit source]

To unlock a knowledge, a certain amount of Lore.png has to be gathered. The quantity needed will increase with the number of knowledges already owned.

Knowledges number 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th
Lore.png Lore needed 80 100 130 160 200 250 310 380 470 580 710 860 1050 1280 1550

Blessings and Wisdom Victory[edit | edit source]

Starting when achieving your 6th Knowlegde and further for every additional 3 Knowledge learned, you may select a Blessing from the Gods.
Freya.png Freya's Blessing - Reduces loss of Food.png Food production during winter by 50% and Wood.png Wood consumption by 15%.
Baldr.png Baldr's Blessing - You gain Happiness.png +3 Happiness.
Jord.png Jord's Blessing - You gain Stone.png 15 Stone and Iron.png 10 Iron.

Once you have learned 15 Knowledges and unlocked the 3 Blessings, you may unlock the last Blessing, Ancestral Knowledge.png Ancestral Knowledge, at which time, you win a Wisdom Victory.

Tips and Tricks[edit | edit source]

Carved Stone.png Carved Stone wastes valuable stone. You may want to build it only if going for wisdom victory and with Erudition.png Erudition to half its cost. Building it on Circle of Stones or Relic of the Gods makes the loremaster benefit from the area bonus too.

In multiplayer games, lore choices are just as important as build order. While some are almost mandatory (Recruitment, Fur Coats, Military Strategy, Most of Happiness-related Clan Unique...), others can be very situational and nearly useless most of the time (Hearthstone, Negotiation, Monster Slayer, Erudition...). Watch your clan page for more specific advice.