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Lighthouse

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Lighthouse
Lighthouse.png
A Lighthouse are required to trade Kröwns.png Kröwns in exchange for Commercial Influence.png Commercial Influence through "Greater Trade Routes"
Prerequisites
Building.png Woodcutter's Lodge, Building.png Longship Dock or Building.png Harbor,
Trading.png Trading
Cost
Wood.png 50, Kröwns.png 100
Upkeep Cost
Kröwns.png ??
Upgrade Cost
none
Upgraded Upkeep Cost
none

Once a Longship Dock (or a Harbor for the Clan of the Raven) is built and the first Economic Knowledge is obtained, the player can build a Lighthouse as an extension of the Dock and start trading Kröwns in exchange for Commercial Influence.png  Commercial Influence through Greater Trade Routes. Each route gives as well some happiness bonus.


Commercial Influence.png Earned Commercial Influence.png Earned as Raven Kröwns.png Spent Happiness.png Happiness Bonus Destination Notes
Commercial Influence.png +5 Commercial Influence.png +6 Kröwns.png -5 Kröwns Happiness.png +1 Homeland
Commercial Influence.png +10 Commercial Influence.png +12 Kröwns.png -20 Kröwns Happiness.png +3 Miklagard
Commercial Influence.png +15 Commercial Influence.png +18 Kröwns.png -40 Kröwns Happiness.png +6 Vinland
Commercial Influence.png +20 Commercial Influence.png +24 Kröwns.png -60 Kröwns Happiness.png +9 Only available with Bragaful