The Kröwn is the currency of Northgard. It is required to pay upkeep on buildings and military units. If you do not have enough Kröwns to pay upkeep, buildings will be damaged and will have to be repaired. Kröwns are earned through the following:
- The Town Hall passively produces +2 Kröwns. The Altar of Kings produces as well +2 Kröwns.
- "Trading" knowledge grants +2 Kröwns bonus to your production (+ +3 Kröwns for Raven Clan, and +1 Kröwns per citizen for Boar clan).
- Merchants and sailors :
- Merchants can be acquired through both the Marketplace and the Trading Post and produce +2 Kröwns each.
- Sailors will gather Kröwns as they sail the sea. They can be acquired through Longship Dock or Harbors and produce +2 Kröwns & +1 Lore or 1.5 Fame per month each.
- Both can be upgraded in order to increase their production.
- Any trade route with another player or neutral faction (Kobolds, Jotnars, Myrkalfars) will provide gold in exchange for another resource.
- Bragaful relic generates Kröwns depending on your Commercial Influence.
General tips[edit | edit source]
|Going first for...||Trading is a valuable knowledge producing 144 Kröwns a year. It helps a lot to sustain economy in early game.|
|Never hiring soldiers unless you have to||After the first winter, most of the time Warchief is enough to fend off hostile mobs (eventually with Healer to support him). Better not waste the gold and keep it for times of war!|
|Destroying useless buildings||Finished scouting or your ally is doing it for you? Then scout camp can be destroyed and its upkeep cost invested in more useful things. Same can be done to the forge once everything you need is forged.|
|Thinking it twice before upgrading an area||Being able to upgrade a tile can be really useful in some specific situations (ragnarök maps, goat turtling, concentrating your economy in one place to benefit from the 21% prod bonus of menders or 15% from Bear warchieves...), but it comes at a great cost. Unless it brings a real added value to your economy, better avoid it by good build planning and enough territory expansion.|
|Using towers wisely||Even though it can protect efficiently against small raids and hostile mobs or slow down the enemy in case of a large scale attack, towers don't do much except taking 20 gold each and increasing total upkeep cost.|
|Upgraded tools and buildings are long term investment||Whether it is to improve economy, increase citizens productivity or military might, upgrading your buildings and tools may allow you to prevail through the years. But, against early-aggressive opponents, you may not have the time to make your investments profitable and be caught out of gold!|
Altar of Kings, how worth is it?[edit | edit source]
More then being mandatory for Fame Victory, Altar of Kings is a massive gold investment that repays itself passively over time. It cost 300 Kröwns, 300 Wood and 10 Stone; produce 2 Kröwns & 2 Wood; and cost an additional 3 Kröwns monthly upkeep (in high difficulty) : 300/(2x6-3) = 33,33. Therefore, regarding kröwns, one may not expect return on investment to begin before 2 two years and nine months.
With Slidrugtanni however, this investment becomes a lot more profitable thanks to two knowledges :
With a doubled production, Altar repays ilself in... 300/(4x6-3) = 14.29, less then one year and three months!
Building an economy, merchants & sailors[edit | edit source]
In northgard, gold-specialized civilians are the corner stone of an healthy economy :
|Default production||Specific knowledge|
|Sailor||+2 Kröwns & +1 Lore or 1.5 Fame per month|
- Sailors : Recruited in a longship dock, they are more profitable then merchants in early game because of their additional +1 production.
- Merchants : Recruited in both marketplace or trading post, they can benefit twice from the building upgrade bonus if both buildings are on the same area. This makes them more valuable then sailors in late game because of the higher income.