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The link=File:_Kr%C3%B6wns.png Kröwn is the currency of Northgard. It is required to pay upkeep on buildings and military units. If you do not have enough Kröwns to pay upkeep, buildings will be damaged and will have to be repaired. Kröwns are earned through the following:

General tips[edit | edit source]

Upgrade and sustain buildings, upgrade areas, improve tools, extend commercial influence, hire a warchief, enlist few soldiers or a costful warband... Numerous are the Kröwns uses! It is a valuable resource that can be stockpiled in several ways.
Going first for...

Gain +2 Kröwns.png Kröwns production. Enables TradingRoutes.pngTrading route with Trading Post and GreaterTradingRoutes.png Great Trade Routes with a Lighthouse.

Trading is a valuable knowledge producing 144 Kröwns a year. It helps a lot to sustain economy in early game.
Never hiring soldiers Warrior.png unless you have to After the first winter, most of the time Warchief.png Warchief is enough to fend off hostile mobs (eventually with Healer.png Healer to support him). Better not waste the gold and keep it for times of war!
Destroying useless buildings Building.png Finished scouting or your ally is doing it for you? Then scout camp can be destroyed and its upkeep cost invested in more useful things. Same can be done to the forge once everything you need is forged.
Thinking it twice before upgrading an area Being able to upgrade a tile can be really useful in some specific situations (ragnarök maps, goat turtling, concentrating your economy in one place to benefit from the 21% prod bonus of menders or 15% from Bear warchieves...), but it comes at a great cost. Unless it brings a real added value to your economy, better avoid it by good build planning and enough territory expansion.
Using towers PortraitBuildings 24.png wisely Even though it can protect efficiently against small raids and hostile mobs or slow down the enemy in case of a large scale attack, towers don't do much except taking 20 gold each and increasing total upkeep cost.
Upgraded tools Improve tools.png and buildings Building upgrade.png are long term investment Whether it is to improve economy, increase citizens productivity or military might, upgrading your buildings and tools may allow you to prevail through the years. But, against early-aggressive opponents, you may not have the time to make your investments profitable and be caught out of gold!

Altar of Kings, how worth is it?[edit | edit source]

More then being mandatory for Fame Victory, Altar of Kings is a massive gold investment that repays itself passively over time. It cost Kröwns.png 300 Kröwns, Wood.png 300 Wood and Stone.png 10 Stone; produce Kröwns.png 2 Kröwns & Wood.png 2 Wood; and cost an additional Kröwns.png 3 Kröwns monthly upkeep (in high difficulty) : 300/(2x6-3) = 33,33. Therefore, regarding kröwns, one may not expect return on investment to begin before 2 two years and nine months.

With Slidrugtanni however, this investment becomes a lot more profitable thanks to two knowledges :


Altar of Kings production is doubled.

Simple Living

Construction costs -50% Wood.png Wood to build.

With a doubled production, Altar repays ilself in... 300/(4x6-3) = 14.29, less then one year and three months!

Building an economy, merchants & sailors[edit | edit source]

In northgard, gold-specialized civilians are the corner stone of an healthy economy :

Default production Specific knowledge
Sailor.png Sailor Kröwns.png +2 Kröwns & Lore.png +1 Lore or Fame.png 1.5 Fame per month

Increases Sailor.png Sailor's resource production by 20%.

Merchant.png Merchant Kröwns.png +2 Kröwns

Increases Merchant.png Merchants production by Kröwns.png +20% more Kröwns.

  1. Sailors : Recruited in a longship dock, they are more profitable then merchants in early game because of their additional Lore.png +1 production.
  2. Merchants : Recruited in both marketplace or trading post, they can benefit twice from the building upgrade bonus if both buildings are on the same area. This makes them more valuable then sailors in late game because of the higher income.
Sailors kröwns production Default Buidling Upgraded building
100% 120%
No bonus 100% 2 2.4
Tool upgrade 115% 2.3 2.76
Shipbuilding 120% 2.4 2.88
Shipbuilding & Tool upgrade 120% x 115% 2.76 3.312
Merchants production Default building Upgraded building Commerce center
100% 120% 144%
No bonus 100% 2 2.4 2.88
Tool upgrade 115% 2.3 2.76 3.312
Coinage 120% 2.4 2.88 3.456
Coinage & tool upgrade 120% x 115% 2.76 3.312 3.9744

Trading routes & incomes[edit | edit source]

Bragaful relic[edit | edit source]