Kröwns

From Northgard Wiki
Jump to: navigation, search

Overview[edit | edit source]

The link=File:_Kr%C3%B6wns.png Kröwn is the currency of Northgard. It is required to pay upkeep on buildings and military units. If you do not have enough Kröwns to pay upkeep, buildings will be damaged and will have to be repaired. Kröwns are earned through different means.

Buildings
Knowledges Other
Raven red-24x24.png
clan
Negotiators

Gain +2 Kröwns.png Kröwns production and +20% Commercial Influence.png Commercial Influence.

Stag red-24x24.png
clan
The Value of Great Deeds

Skald.png Skald will produce +1 Kröwns.png Kröwns (+1.5 if their building is upgraded). Skald.png Skalds' tool improvement is free and forging time is divided by 2.

Kraken red-24x24.png
clan
Near The Sea Spirit

Generates +1 Kröwns.png Kröwns and +1 Wyrd.png Wyrd for every 3 buildings on coastal zones.

Units


Usage[edit | edit source]

Kröwn is a valuable and versatile resource that needs to be produced in a fair amount. It have numerous uses among which :

  • Upkeep : depends on the building and the World Hostility.
  • Construction of various buildings : House, Quarry, Brewery, Defense Tower, Altar of Kings...
  • Building upgrade : Kröwns.png 50 each, 40 with Carpentry Mastery.png Carpentry Mastery.
  • Area upgrade : Kröwns.png 100 each, 20 with Amenities.png Amenities (Heidrun clan).
  • Great Trade Route to achieve commercial Victory.
  • Tool improvement : Kröwns.png 30 each.
  • Weapons improvement : Kröwns.png 50 each, 25 with Gear Upgrade.png Gear Upgrade (Raven Clan).
  • Forge a legendary relic : Kröwns.png 100
  • Summon the power of Mjölnir : Kröwns.png 150
  • Soldiers enlisting : depends on their number, cost increase as army grows.
  • Hire Warchief.png Warchief : Kröwns.png 150

Huginn and Muninn Raven clan :

  • Colonize areas : For half the cost of food colonization.
  • Send Mercenary raid on coastal zones : Kröwns.png 200

Production[edit | edit source]

Merchant and sailors[edit | edit source]

In northgard, gold-specialized civilians are the corner stone of an healthy economy :
Unit Default production Recruited at... Specific knowledge Advantage
Sailor.png Sailor Kröwns.png 2 Kröwns Longship Dock.pngLongship Dock
clan
Shipbuilding

Unlocks the Lighthouse.png Lighthouse.
Increases Sailor.png Sailors' resource production by 20%.

They are more profitable than merchants because of their additional Lore.png 0.8 Lore production (specially in early game). However, they are vulnerable to Disasters such as frozen sea and kraken attack.
Merchant.png Merchant Kröwns.png 2 Kröwns Marketplace.pngMarketplace & Trading Post.pngTrading Post
clan
Coinage

Unlocks TradingRoutes.pngTrade Routes at the Trading Post.
Your Merchant.png Merchants will produce 20% Kröwns.png Kröwns.

They can benefit twice from the building upgrade bonus if both buildings are on the same area. This makes them more valuable than sailors on the field of pure money making. TradingRoutes.pngTrade Route are also a valuable additional kröwn source.
Sailors Kröwns.png production Default Buidling Upgraded building
100% 120%
No bonus 100% 2 2.4
Tool Upgrade 115% 2.3 2.76
Shipbuilding 120% 2.4 2.88
Shipbuilding & Tool upgrade 120% x 115% 2.76 3.31
Merchants Kröwns.png production Default building Upgraded building Commerce center
100% 120% 144%
No bonus 100% 2 2.4 2.88
Tool Upgrade 115% 2.3 2.76 3.31
Coinage 120% 2.4 2.88 3.46
Coinage & tool upgrade 120% x 115% 2.76 3.31 3.97

Trade routes[edit | edit source]

Bragaful Gift[edit | edit source]

This relic generates an extra kröwns income that depends on the player level of Commercial Influence.

Bragaful Gift
Level Commercial Influence.png 0 Commercial Influence.png 500 Commercial Influence.png 1,000 Commercial Influence.png 1,500
Bonus Kröwns.png +4 Kröwns.png +6 Kröwns.png +8 Kröwns.png +10


Tips and Tricks[edit | edit source]

As it is barely the only way to obtain military power, it is crucial to spare and stockpile it. For that, here's few advices :

Never hiring soldiers Warband.png unless you have to After the first winter, most of the time Warchief.png Warchief is enough to fend off hostile mobs (eventually with Healer.png Healer to support him). Better not waste the gold and keep it for times of war!
Destroying useless buildings Building.png Finished scouting or your ally is doing it for you? Then scout camp can be destroyed and its upkeep cost invested in more useful things. Same can be done to the forge once everything you need is forged.
Thinking it twice before upgrading an area Being able to upgrade a tile can be really useful in some specific situations (ragnarök maps, goat turtling, concentrating your economy in one place to benefit from the 21% prod bonus of menders or 15% from Bear warchieves...), but it comes at a great cost. Unless it brings a real added value to your economy, better avoid it by good build planning and enough territory expansion.
Using towers Defense Tower.png wisely Even though it can protect efficiently against small raids and hostile mobs or slow down the enemy in case of a large scale attack, towers don't do much except taking 20 gold each and increasing total upkeep cost.
Upgraded tools Improve tools.png and buildings Building upgrade.png are long term investment Whether it is to improve economy, increase citizens productivity or military might, upgrading your buildings and tools may allow you to prevail through the years. But, against early-aggressive opponents, you may not have the time to make your investments profitable and be caught out of gold!

Altar of Kings, how worth is it?[edit | edit source]

More then being mandatory for Fame Victory, Altar of Kings is a massive gold investment that repays itself passively over time. It cost Kröwns.png 300 Kröwns, Wood.png 300 Wood and Stone.png 10 Stone; produce Kröwns.png 1 Kröwns & Wood.png 1 Wood; and cost an additional Kröwns.png 3 Kröwns monthly upkeep (in high difficulty) : 300/(3x6-3) = 20.
Therefore, regarding kröwns, one may expect return on investment to begin after one years and eight months.

With Slidrugtanni clan however, this investment becomes a lot more profitable thanks to Legacy.png Legacy and Simple Living.png Simple Living knowledge : not only its wood cost could be halved, but it may also get a doubled production. Meaning self-repayment in... 300/(4,5x6-3) = 12.5, roughly one year !

clan
Legacy

Increases Happiness.png Happiness and production yields from Altar of Kings.png Altar of Kings by 50%.

clan
Simple Living

Construction costs -50% Wood.png Wood to build.