The Clan of the Raven. Great explorers and merchants, their mighty fleet allowed them to be the first to land on Northgard. They are strong trade partners if you don't mind their constant scheming. Brash and swift, they will often be found roaming where you least expect them.
Kröwns and Harbors play central roles for this clan. Money can be produced excessively, while tasks like colonization and exploration can simply be payed for, giving this clan a big edge by spending a less vital resource. Happiness will rarely be an issue with Harbors and explored areas providing plenty and a wealthy military becomes nearly unstoppable.
- Can build the Harbor (replaces Longship Dock) to explore coastal areas and later send Mercenaries attacks. Upgrading a Harbor grants +20% exploration speed.
- +10% production from Merchants and Sailors.
- 200 Fame
- 500 Fame
- Mercenaries: You can hire Mercenaries at your Harbor and send them to raid coastal areas.
- Harbors can be assigned one additional sailor.
The Raven clan's unique relic, Naglfar, allows you to send two Giants to raid coastal tiles.
Increases scouting and exploration speed by 100%. Your scouts no longer consume food and cannot be hurt while exploring.
Food Silos gain 10% food production bonus. Reduces Food Silo upgrade cost by 50%.
Permanently increases population growth speed by 25%. This raises to 50% during 6 months if any unit from your clan is killed by an enemy clan or sacrificed.
Increases your Healer's healing speed by 50%.
Reduces extra Firewood consumption by 50% and reduce food penalty by 20% during Winter.
Increases your Happiness based on the areas you have explored.
Increases your military unit's Attack Power by 20%.
Your military units no longer have reduced power during winter.
Increases you civilian's attack and you Defense Tower's resistance by 30%.
Gain +3 Happiness for your Warchief and +1 Happiness per upgraded military camp.
Improve your Warchief's attack and defense by 25%.
Improve your military unit's attack by 50% against mystical creatures. (Draugrs, Valkyries, Rock Golems, Spectral Warriors and Wyvern)
Gain 2 Kröwns production and +20% to Commercial influence income.
Increases Sailor's resource production by 20%. Enable Great Trade Routes with a Lighthouse.
Gain +1 Happiness per Harbor, +2 if upgraded.
Reduces your building's upgrade costs by 20%.
Reduces Marketplace prices by 50%.
Trade routes gets +20%. Affinity with neutral factions grows quicker.