The Clan of the Goat. When it comes to surviving in the dangerous conditions and building sturdy settlements, the Clan of the Goat has no rival. They will endure the harshest of winters and even prosper. Self sufficient survivalists, they work hard to make the most of every inch of their territory. Adaptable and resilient, they will be right at home on Northgard.
The biggest advantage lies in the unrivaled ability to strive with only little space available. Enhancing any areas with cheap extra building space and buildings that are able to occupy an extra worker can create by far the strongest economy among all the clans. Further enhanced by the option to trade away excess Food for massive Kröwns income.
- Increases the production bonus of your feasts to 30%.
- 200 Fame
- Spare Tools: You gain 2 free Tools to improve your villagers' productivity.
- 500 Fame
- Team Work: Your Defense Towers and all your Military units gain 20% resistance when feasting. You gain one free Feast per year.
The Goat clan's unique relic, Gefjun's Jar, allows you to spend Food to summon new Villagers or Sheep.
Your Woodcutters will produce 20% more Wood.
Reduces Food consumption by 5%.
Miners extract 30% more and from deposits.
Permanently increases population growth speed by 25%. This raises to 50% during 6 months if any unit from your clan is killed by an enemy clan.
Increases your Healer's healing speed by 50%. Healers will gather food when they are not healing.
Reduces extra Firewood consumption during Winter by 50%.
Food-producing buildings can be assigned an additional villager, if they are upgraded.
Increases your military unit's Attack Power by 15%.
Your military units no longer have reduced power during winter.
Increases your civilian's resistance by 20% per building in the area.
Increase the Attack of your warband by 5% for each type of friendly military unit in the tile.
Gain +3 Happiness for your Warchief and +1 Happiness per upgraded military camp.
Improve your Warchief's attack and defense by 25%.
Improve your military unit's attack by 50% against mystical creatures. (Draugrs, Valkyries, Rock Golems, Spectral Warriors and Wyvern)
Gain +2 Kröwns production. Enables Trade Routes with Trading Posts and Great Trade Routes with a Lighthouse.
Costs 80% less to add a building slot to an area.
Increases Merchants production by +20% more Kröwns.
Increases Loremasters production by +20% Lore. The cost of Carved Stones are halved.
Reduces your building's upgrade costs by 20%.
Reduces Marketplace prices by 50%.
Trading food increases your trade routes income by 50%.
In the story campaign, Heidrun clan are led by an elderly bannerman named Halvard. A wise and kind-hearted man, he focused on the survival of his people. He abhors senseless violence, but not against resorting to it when provoked. He seemed to be knowledgeable, as he familiar with mystical creatures he and his allies encountered at Northgard which mostly believed to be either myth or rare.