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Happiness is determined by Happiness Sources minus Happiness Consumption.
Happiness must be managed carefully, especially on harder difficulties as Unhappiness will cause your population growth to stop and Unhappy units have a -20% production debuff.
The Eikthyrnir Clan benefits particularly from because of the knowledge:
Effects on the Settlement
Happiness is the factor that determines how fast your Clans population will grow. While Happiness is 0 or above new Villagers will spawn at your Town Hall. The more positive Happiness you have, the faster new Villagers will join your clan.
(Thanks to Steam user "Bow to Gbowee" for the formula.)
Primary Happiness Sources
- Territory - How many Areas your clan has colonized.
- Food Reserves - Having a large surplus of Food.
- +1 Happiness for 500 Food.
- +2 Happiness for 1500 Food.
- Geyser Tile - When colonized will grant +2 Happiness.
Secondary Happiness Sources
Slidrugtanni | Eikthyrnir | Huginn and Muninn |
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Greater blessings ( 500 bonus) Feeling Safe Gain +3 Happiness if you have a Warchief and +1 Happiness per upgraded military camp. |
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Feeling Safe Gain +3 Happiness if you have a Warchief and +1 Happiness per upgraded military camp. |
Heidrun | Fenrir | Bjarki |
Feeling Safe Gain +3 Happiness if you have a Warchief and +1 Happiness per upgraded military camp. |
Winter Festival During winter, Food production is no longer reduced, and all other productions are increased by +15%. | |
Sváfnir | Nidhogg | Svadilfari |
Feeling Safe Gain +3 Happiness if you have a Warchief and +1 Happiness per upgraded military camp. Under Pressure Skirmishers can attack enemy production buildings and houses to steal the resources they contain. |
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Feeling Safe Gain +3 Happiness if you have a Warchief and +1 Happiness per upgraded military camp. |
Happiness Consumption
- Expected Happiness
Depends on the amount of Kinsmen in your Settlement and on Difficulty
- We want better houses! - Not having enough upgraded houses
- We want a better Town Hall! - Not having an upgraded Town Hall
- Too many wounded units! (Starting at 4 Wounded Kinsmen)
- We're Freezing! - Not having enough Wood for firewood
- We're Starving! - Not having enough Food
- We're Sick!
References
Pictures and data taken from: