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Happiness Happiness is determined by Happiness Sources minus Happiness Consumption.

Happiness Happiness must be managed carefully, especially on harder difficulties as Unhappy Unhappiness will cause your population growth to stop and Unhappy Unhappy units have a -20% production debuff.

The Eikthyrnir Clan benefits particularly from Happiness because of the knowledge:

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clan
Young and Proud

Increases your military units' attack power by 2% for every zone you control.



Effects on the Settlement

Happiness Happiness is the factor that determines how fast your Clans population will grow. While Happiness Happiness is 0 or above new Villagers will spawn at your Town Hall. The more positive Happiness Happiness you have, the faster new Villagers will join your clan.

Happiness Recruitment

(Thanks to Steam user "Bow to Gbowee" for the formula.)

Primary Happiness Sources

Brewer Brewer or Skald Skald

BrewerSkald


  • Territory - How many Areas your clan has colonized.

Territory


  • Food Reserves - Having a large surplus of Food Food.
+1 Happiness for 500 Food.
+2 Happiness for 1500 Food.


  • Geyser Tile - When colonized will grant +2 Happiness Happiness.
  • Baldr's Blessing - +3 Happiness Happiness


Secondary Happiness Sources

Boar round Slidrugtanni Stag round Eikthyrnir Raven round Huginn and Muninn

Greater blessings (Fame 500 bonus)
+ Baldr's Blessing : +5 Happiness

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clan
Osmosis

You obtain 1 Happiness Happiness for every 3 colonized zones. Zones with Forests, Swamps or Lakes provide 1 Happiness Happiness.

clan
Feeling Safe

Gain +3 Happiness Happiness if you have a Warchief Warchief and +1 Happiness Happiness per upgraded military camp.

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clan
Food Preservation

For each Food Silo Food Silo, gain +3 Food Food. +5 Food Food if upgraded.

clan
Feeling Safe

Gain +3 Happiness Happiness if you have a Warchief Warchief and +1 Happiness Happiness per upgraded military camp.

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clan
Journeymen

Increases your Happiness Happiness based on the areas you have explored (+0.75Happiness Happiness per area, -0.5Happiness Happiness per team member).

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clan
Exotic Goods

Harbor Harbor, Trading Post Trading Post and Marketplace Marketplace produce +1 Happiness Happiness (+2 if upgraded).

clan
Feeling Safe

Gain +3 Happiness Happiness if you have a Warchief Warchief and +1 Happiness Happiness per upgraded military camp.

Goat round Heidrun Wolf round Fenrir Bear round Bjarki
clan
Feeling Safe

Gain +3 Happiness Happiness if you have a Warchief Warchief and +1 Happiness Happiness per upgraded military camp.

Starting bonus : +1 Happiness Happiness for each military Units.
(The bonus decrease with the size of the army).

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clan
Protector Of the Land

no Tooltip available

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Winter Festival

During winter, Food Food production is no longer reduced, and all other productions are increased by +15%.

Snake round Sváfnir Dragon round Nidhogg Horse round Svadilfari
clan
Feeling Safe

Gain +3 Happiness Happiness if you have a Warchief Warchief and +1 Happiness Happiness per upgraded military camp.

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clan
Under Pressure

Skirmisher Skirmishers can attack enemy production buildings and houses to steal the resources they contain.

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Rapacious Exploitation

+1 Happiness Happiness for each zone affected by Swidden Field(max 3).

Nanna’s Influence: Happiness +2 Happiness
(Thane: +3 / Jarl: +4)

clan
Feeling Safe

Gain +3 Happiness Happiness if you have a Warchief Warchief and +1 Happiness Happiness per upgraded military camp.

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clan
Quality of Life

+1 Happiness Happiness per territory with upgraded civilian buildings (except houses).

clan
Feeling Safe

Gain +3 Happiness Happiness if you have a Warchief Warchief and +1 Happiness Happiness per upgraded military camp.

Happiness Consumption

  • Expected Happiness

Depends on the amount of Kinsmen in your Settlement and on Difficulty

Expectations


  • We want better houses! - Not having enough upgraded houses

Housing Expectations


  • We want a better Town Hall! - Not having an upgraded Town Hall

Town Hall Upgrade


  • Too many wounded units! (Starting at 4 Wounded Kinsmen)
  • We're Freezing! - Not having enough Wood Wood for firewood
  • We're Starving! - Not having enough Food Food
  • We're Sick!


References

Pictures and data taken from:

The Viking's Almanac: A comprehensive guide to Northgard

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