Happiness

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Happiness.png Happiness is determined by the sum of the addition by Happiness Sources, minus Happiness Consumption.

Happiness.png Happiness must be managed carefully, especially on harder difficulties as Unhappy.png Unhappiness will cause your population growth to stop and Unhappy.png Unhappy units have a -20% production debuff.

The Eikthyrnir Clan benefits particularly from Happiness.png because of the knowledge :

Stag red-24x24.png
clan
Young and Proud

Increases your military units' attack power by 3% for every positive Happiness.png Happiness you have.



Effects on the Settlement[edit | edit source]

Happiness.png Happiness is the factor that determines how fast your Clans population will grow. While Happiness.png Happiness is 0 or above new Villagers will spawn at your Town Hall. The more positive Happiness.png Happiness you have, the faster new Villagers will join your clan.

Happiness Recruitment.png

(Thanks to Steam user "Bow to Gbowee" for the formula.)

Primary Happiness Sources[edit | edit source]

Brewer.png Brewer or Skald.png Skald

BrewerSkald.png


  • Territory - How many Areas your clan has colonized.

Territory.png


  • Food Reserves - Having a large surplus of Food.png Food.
+1 Happiness for 500 Food.
+2 Happiness for 1500 Food.


  • Geyser Tile - When colonized will grant +2 Happiness.png Happiness.
  • Baldr's Blessing - +3 Happiness.png Happiness


Secondary Happiness Sources[edit | edit source]

Boar round.png Slidrugtanni Stag round.png Eikthyrnir Raven round.png Huginn and Muninn

Greater blessings (Fame.png 500 bonus)
+ Baldr's Blessing : +5 Happiness.png

Boar red-24x24.png
clan
Osmosis

You obtain 1 Happiness.png Happiness for every 3 colonized zones. Zones with Forests, Swamps or Lakes provide 1 Happiness.png Happiness.

clan
Feeling Safe

Gain +3 Happiness.png Happiness if you have a Warchief.png Warchief and +1 Happiness.png Happiness per upgraded military camp.

Stag red-24x24.png
clan
Food Preservation

Increases Food.png Food production by +3 and Happiness.png Happiness by +1 for each Food Silo (+5 Food.png Food if upgraded).

clan
Feeling Safe

Gain +3 Happiness.png Happiness if you have a Warchief.png Warchief and +1 Happiness.png Happiness per upgraded military camp.

Raven red-24x24.png
clan
Journeymen

Increases your Happiness.png Happiness based on the areas you have explored (+0.75Happiness.png Happiness per area, -0.5Happiness.png Happiness per team member).

Raven red-24x24.png
clan
Exotic Goods

Gain +1 Happiness.png Happiness per Harbor.png Harbor, +2 Happiness.png Happiness if upgraded.

clan
Feeling Safe

Gain +3 Happiness.png Happiness if you have a Warchief.png Warchief and +1 Happiness.png Happiness per upgraded military camp.

Goat round.png Heidrun Wolf round.png Fenrir Bear round.png Bjarki
clan
Feeling Safe

Gain +3 Happiness.png Happiness if you have a Warchief.png Warchief and +1 Happiness.png Happiness per upgraded military camp.

Starting bonus : +1 Happiness.png Happiness for each military Units.
(The bonus decrease with the size of the army).

Bear red-24x24.png
clan
Protector Of the Land

no Tooltip available

Bear red-24x24.png
clan
Winter Festival

During winter, Food.png Food production loss is reduced by 50%, Happiness.png Happiness is increased by 3 and Kröwns.png Kröwns earned from TradingRoutes.pngTrade Routes is increased by 50%.

Snake round.png Sváfnir Dragon round.png Nidhogg Horse round.png Svadilfari
clan
Feeling Safe

Gain +3 Happiness.png Happiness if you have a Warchief.png Warchief and +1 Happiness.png Happiness per upgraded military camp.

Snake red-24x24.png
clan
Under Pressure

You gain +0.5 Happiness.png Happiness and +1 Food.png Food for each military unit in a non allied zone next to or within an enemy territory.
Increases the Skirmisher.png Skirmishers' attack power by 20% and other military units' attack power by 10%.
Skirmisher.png Skirmishers are less affected by the attack penalty from their distance to Town Hall.

Snake red-24x24.png
clan
Rapacious Exploitation

Ruins or Shipwrecks in your territory provide +2 Happiness.png Happiness. Bonuses from special zones are doubled.

Nanna’s Influence: Happiness.png +2 Happiness
(Thane: +3 / Jarl: +4)

clan
Feeling Safe

Gain +3 Happiness.png Happiness if you have a Warchief.png Warchief and +1 Happiness.png Happiness per upgraded military camp.

Horse red-24x24.png
clan
Quality of Life

+1 Happiness.png Happiness per territory with upgraded civilian buildings (except houses).

clan
Feeling Safe

Gain +3 Happiness.png Happiness if you have a Warchief.png Warchief and +1 Happiness.png Happiness per upgraded military camp.

Happiness Consumption[edit | edit source]

  • Expected Happiness

Depends on the amount of Kinsmen in your Settlement and on Difficulty

Expectations.png


  • We want better houses! - Not having enough upgraded houses

Housing Expectations.png


  • We want a better Town Hall! - Not having an upgraded Town Hall

Town Hall Upgrade.png


  • Too many wounded units! (Starting at 4 Wounded Kinsmen)
  • We're Freezing! - Not having enough Wood.png Wood for firewood
  • We're Starving! - Not having enough Food.png Food
  • We're Sick!


References[edit | edit source]

Pictures and data taken from:

The Viking's Almanac: A comprehensive guide to Northgard