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Happiness

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Happiness.png Happiness is determined by the sum of the addition by Happiness Sources, minus Happiness Consumption.

Happiness.png Happiness must be managed carefully, especially on harder difficulties as Unhappy.png Unhappiness will cause your population growth to stop and Unhappy.png Unhappy units have a -20% production debuff.

The Eikthyrnir Clan benefits particularly from Happiness.png because of the knowledge :

Stag red-24x24.png
clan
Young and Proud

Increase the Attack Power.png Attack of your Warband.png warband by 3% for every positive Happiness.png Happiness you have (25% max).



Effects on the Settlement[edit | edit source]

Happiness.png Happiness is the factor that determines how fast your Clans population will grow. While Happiness.png Happiness is 0 or above new Villagers will spawn at your Town Hall. The more positive Happiness.png Happiness you have, the faster new Villagers will join your clan.

Happiness Recruitment.png

(Thanks to Steam user "Bow to Gbowee" for the formula.)

Primary Happiness Sources[edit | edit source]

Brewer.png Brewer or Skald.png Skald

BrewerSkald.png


  • Territory - How many Areas your clan has colonized.

Territory.png


  • Food Reserves - Having a large surplus of Food.png Food.
+1 Happiness for 500 Food.
+2 Happiness for 1500 Food.


  • Geyser Tile - When colonized will grant +2 Happiness.png Happiness.
  • Baldr's Blessing - +3 Happiness.png Happiness


Secondary Happiness Sources[edit | edit source]

Boar round.png Slidrugtanni Stag round.png Eikthyrnir Raven round.png Huginn and Muninn

Greater blessings (Fame.png 500 bonus)
+ Baldr's Blessing : +5 Happiness.png

Boar red-24x24.png
clan
Osmosis

You gain 1 Happiness.png 1 Happiness for every 3 colonized tiles. Tiles with Forest.png Forest, Fish.png Fish or Swamp provide Happiness.png 1 Happiness.

clan
Feeling Safe

Gain Happiness.png +3 Happiness for your Warchief.png Warchief and Happiness.png +1 Happiness per upgraded military camp.

Stag red-24x24.png
clan
Eradication

Food Silos gain Food.png 10% food production bonus. Reduces Food Silo upgrade cost by 50%.

clan
Feeling Safe

Gain Happiness.png +3 Happiness for your Warchief.png Warchief and Happiness.png +1 Happiness per upgraded military camp.

Raven red-24x24.png
clan
Journeymen

Increases your Happiness based on the areas you have explored.

Raven red-24x24.png
clan
Exotic Goods

Gain Happiness.png +1 Happiness per Harbor, Happiness.png +2 if upgraded.

clan
Feeling Safe

Gain Happiness.png +3 Happiness for your Warchief.png Warchief and Happiness.png +1 Happiness per upgraded military camp.

Goat round.png Heidrun Wolf round.png Fenrir Bear round.png Bjarki
clan
Feeling Safe

Gain Happiness.png +3 Happiness for your Warchief.png Warchief and Happiness.png +1 Happiness per upgraded military camp.

Starting bonus : +1 Happiness.png Happiness for each military Units.
(The bonus decrease with the size of the army).

Bear red-24x24.png
clan
Protector Of the Land

no Tooltip available

Bear red-24x24.png
clan
Winter Festival

During winter, Food.png Food production loss is reduced by 50%, Happiness.png Happiness is increased by 3, and TradingRoutes.pngTrade routes income is increased by 50%.

Snake round.png Sváfnir Dragon round.png Nidhogg Horse round.png Svadilfari
clan
Feeling Safe

Gain Happiness.png +3 Happiness for your Warchief.png Warchief and Happiness.png +1 Happiness per upgraded military camp.

Snake red-24x24.png
clan
Under Pressure

Skirmishers gain +20% Attack Power.png Attack Power and supply penalty reduction. +10% Attack Power.png to other military unit. You gain +0.5 happiness and +1 Food for each military unit in a non allied zone next to or in an enemy territory.

Snake red-24x24.png
clan
Rapacious Exploitation

Bonus of Special Tiles is doubled. Tiles with Ruins or Shipwrecks provide Happiness.png +2 Happiness.

Nanna’s Influence: Happiness.png +2 Happiness
(Thane: +3 / Jarl: +4)

clan
Feeling Safe

Gain Happiness.png +3 Happiness for your Warchief.png Warchief and Happiness.png +1 Happiness per upgraded military camp.

Horse red-24x24.png
Quality of life

no Tooltip available

clan
Feeling Safe

Gain Happiness.png +3 Happiness for your Warchief.png Warchief and Happiness.png +1 Happiness per upgraded military camp.

Happiness Consumption[edit | edit source]

  • Expected Happiness

Depends on the amount of Kinsmen in your Settlement and on Difficulty

Expectations.png


  • We want better houses! - Not having enough upgraded houses

Housing Expectations.png


  • We want a better Town Hall! - Not having an upgraded Town Hall

Town Hall Upgrade.png


  • Too many wounded units! (Starting at 4 Wounded Kinsmen)
  • We're Freezing! - Not having enough Wood.png Wood for firewood
  • We're Starving! - Not having enough Food.png Food
  • We're Sick!


References[edit | edit source]

Pictures and data taken from:

The Viking's Almanac: A comprehensive guide to Northgard