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Happiness Happiness is determined by Happiness Sources minus Happiness Consumption.

Happiness Happiness must be managed carefully, especially on harder difficulties as Unhappy Unhappiness will cause your population growth to stop and Unhappy Unhappy units have a -20% production debuff.

The Eikthyrnir Clan benefits particularly from Happiness because of the knowledge:

Stag red-24x24
clan
Young and Proud

Increases your military units' attack power by 2% for every zone you control.



Effects on the Settlement[ | ]

Happiness Happiness is the factor that determines how fast your Clans population will grow. While Happiness Happiness is 0 or above new Villagers will spawn at your Town Hall. The more positive Happiness Happiness you have, the faster new Villagers will join your clan.

Recruiment formula [ | ]

So if you have a population of 10 and 2 Happiness Happiness, your next kinsmen will appear in roughly 31 days.

Happiness Recruitment

(Thanks to Steam user "Bow to Gbowee" for the formula.)

Primary Happiness Sources[ | ]

BrewerSkald

  • Territories: How many Areas your clan has colonized.

Territories influence your Happiness following this formula :

[(Number of territories) ^ 0.4] * 2

Territories 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Happiness +2 +3 +3 +3 +4 +4 +4 +5 +5 +5 +5 +5 +6 +6
  • Food Reserves: Having a large surplus of Food Food.
+1 Happiness for 500 Food.
+2 Happiness for 1500 Food.
  • Geyser Tile: When colonized will grant +2 Happiness Happiness.
  • Baldr's Blessing: +3 Happiness Happiness


Secondary Happiness Sources[ | ]

General
clan
Feeling Safe

Gain +3 Happiness Happiness if you have a Warchief Warchief and +1 Happiness Happiness per upgraded military camp.

Boar round Slidrugtanni Stag round Eikthyrnir Raven round Huginn and Muninn

Greater blessings (Fame 500 bonus)
+ Baldr's Blessing : +5 Happiness

Boar red-24x24
clan
Osmosis

You obtain 1 Happiness Happiness for every 3 colonized zones. Zones with Forests, Swamps or Lakes provide 1 Happiness Happiness.

Boar red-24x24
clan
Bartering

Neutral factions will accept any resources and you gain +1 Happiness Happiness when trading with them. Trade routes with neutral factions earn you +20% more Kröwns Kröwns and relationship.

Boar red-24x24
clan
Legacy

Increases Happiness Happiness and production yields from Altar of Kings Altar of Kings by 50%.

Stag red-24x24
clan
Food Preservation

For each Food Silo Food Silo, gain +3 Food Food. +5 Food Food if upgraded.

Stag red-24x24
clan
Hero Emblem

Stone Stone cost to build an Altar of Kings is reduced to 5. It gives +3 Happiness Happiness and produces Fame Fame.

Stag red-24x24
clan
Yound and Proud

no Tooltip available

Raven red-24x24
clan
Journeymen

Increases your Happiness Happiness based on the areas you have explored (+0.75Happiness Happiness per area, -0.5Happiness Happiness per team member).

Raven red-24x24
clan
Exotic Goods

Harbor Harbor, Trading Post Trading Post and Marketplace Marketplace produce +1 Happiness Happiness (+2 if upgraded).

Goat round Heidrun Wolf round Fenrir Bear round Bjarki
Goat red-24x24
clan
Industrious

Upgraded buildings producing Food Food and Happiness Happiness can be assigned an additional Villager villager.

Starting bonus : +1 Happiness Happiness for each military Units.
(The bonus decrease with the size of the army).

Bear red-24x24
clan
Protector Of the Land

no Tooltip available

Bear red-24x24
clan
Winter Festival

During winter, Food Food production is no longer reduced, and all other productions are increased by +15%.

Snake round Sváfnir Dragon round Nidhogg Horse round Svadilfari
Snake red-24x24
clan
Under Pressure

Skirmisher Skirmishers can attack enemy production buildings and houses to steal the resources they contain.

Snake red-24x24
clan
Rapacious Exploitation

+1 Happiness Happiness for each zone affected by Swidden Field(max 3).

Nanna’s Influence: Happiness +2 Happiness
(Thane: +3 / Jarl: +4)

Horse red-24x24
clan
Quality of Life

+1 Happiness Happiness per territory with upgraded civilian buildings (except houses).

Kraken round Lyngbakr Squirrel round Ratatoskr
Kraken red-24x24
clan
Foresight

Seeress Seeress' generate 20% more Wyrd Wyrd and 50% more Happiness Happiness.

Squirrel red-24x24
clan
Economics

Every Kröwns Kröwns income is increase by 10%. All Meal Meals gain additional effects : +2 Happiness Happiness, +4 Kröwns Kröwns.

Happiness Malus[ | ]

Population[ | ]

Population influence your Happiness following this formula :

- [(1 + (Population)/15) * 0.25] * (Population) +3 + [Difficulty modifier] | BUT the value can never be superiror to -1

Happiness Malus
Difficulty Easy Normal Hard Extreme
[Difficulty modifier] +2 +0 -1 -1,5
Pop Happiness Happiness Happiness Happiness
1 -1 -1 -1 -1
2 -1 -1 -1 -1
3 -1 -1 -1 -1
4 -1 -1 -1 -1
5 -1 -1 -1 -1
6 -1 -1 -1 -1
7 -1 -1 -1 -1
8 -1 -1 -1 -1
9 -1 -1 -2 -2
10 -1 -1 -2 -2
11 -1 -2 -3 -3
12 -1 -2 -3 -3
13 -1 -3 -4 -4
14 -2 -4 -5 -5
15 -2,5 -5 -6 -6
16 -3,5 -5 -6 -6
17 -4 -6 -7 -7
18 -5 -7 -8 -8
19 -6 -8 -9 -9
20 -6,5 -9 -10 -10
21 -7,5 -10 -11 -11
22 -8,5 -11 -12 -12
23 -9,5 -12 -13 -13
24 -10,5 -13 -14 -14
25 -11,5 -14 -15 -15


Upgraded houses[ | ]

  • We want better houses! - Not having enough upgraded houses

Housing Expectations

Upgraded Townhall[ | ]

  • We want a better Town Hall! - Not having an upgraded Town Hall

Town Hall Upgrade

Status[ | ]

  • Too many wounded units! (Starting at 4 Wounded Kinsmen)
  • We're Freezing! - Not having enough Wood Wood for firewood
  • We're Starving! - Not having enough Food Food
  • We're Sick!


References[ | ]

Pictures and data taken from:

The Viking's Almanac: A comprehensive guide to Northgard

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