Happiness

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Happiness.png Happiness is determined by the sum of the addition by Happiness Sources, minus Happiness Consumption.

Happiness.png Happiness must be managed carefully, especially on harder difficulties as Unhappy.png Unhappiness will cause your population growth to stop and Unhappy.png Unhappy units have a -20% production debuff.

The Eikthyrnir Clan can discover the Lore Young and Proud, which will increase Military Units Attack Power.png Attack Power by 3% for each positive Happiness.png Happiness.


Effects on the Settlement[edit | edit source]

Happiness.png Happiness is the factor that determines how fast your Clans population will grow. While Happiness.png Happiness is 0 or above new Villagers will spawn at your Town Hall. The more positive Happiness.png Happiness you have, the faster new Villagers will join your clan.

Happiness Recruitment.png

(Thanks to Steam user "Bow to Gbowee" for the formula.)

Primary Happiness Sources[edit | edit source]

Brewers or Skalds

BrewerSkald.png


  • Territory - How many Areas your clan has colonized.

Territory.png


  • Food Reserves - Having a large surplus of Food.png Food.
+1 Happiness for 500 Food.
+2 Happiness for 1500 Food.


  • Geyser Tile - When colonized will grant +1 Happiness.png Happiness.
  • Baldr's Blessing - +3 Happiness.png Happiness


Secondary Happiness Sources[edit | edit source]

Osmosis - +2 Happiness.png Happiness for every Area with a Fishing Spot, Swamp or Forest within your territory. (Areas with a combination of both, only count for +2)
Greater Blessings + Baldr's Blessing - +5 Happiness.png
Eradication - +1 Happiness.png Happiness per Food Silo
Feeling Safe - +1 Happiness.png Happiness per upgraded Training Camp, +3 if you have a Warchief.
Feeling Safe - +1 Happiness.png Happiness per upgraded Training Camp, +3 if you have a Warchief.
Journeymen - Increases your Happiness.png Happiness based on the areas you have explored.
Exotic Goods - Gain +1  Happiness for every Harbor or +2  Happiness if upgraded.
Feeling Safe - +1 Happiness.png Happiness per upgraded Training Camp, +3 if you have a Warchief.
Starting Bonus - +1 Happiness.png  Happiness for each pair of military Units. (A single unit does not award halve).
Protector of the Land - Gain +1  Happiness per Area with at least one military camp.
Winter Festival -  Happiness is increased by +2 during the Winter season

Happiness Consumption[edit | edit source]

  • Expected Happiness

Depends on the amount of Kinsmen in your Settlement and on Difficulty

Expectations.png


  • We want better houses! - Not having enough upgraded houses

Housing Expectations.png


  • We want a better Town Hall! - Not having an upgraded Town Hall

Town Hall Upgrade.png


  • Too many wounded units! (Starting at 4 Wounded Kinsmen)
  • We're Freezing! - Not having enough Wood.png Wood for firewood
  • We're Starving! - Not having enough Food.png Food
  • We're Sick!


References[edit | edit source]

Pictures and data taken from:

The Viking's Almanac: A comprehensive guide to Northgard