Happiness
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Happiness is determined by Happiness Sources minus Happiness Consumption.
Happiness must be managed carefully, especially on harder difficulties as
Unhappiness will cause your population growth to stop and
Unhappy units have a -20% production debuff.
The Eikthyrnir Clan benefits particularly from because of the knowledge:
Increases your military units' attack power by 3% for every positive Happiness you have.
Contents
Effects on the Settlement[edit | edit source]
Happiness is the factor that determines how fast your Clans population will grow. While
Happiness is 0 or above new Villagers will spawn at your Town Hall. The more positive
Happiness you have, the faster new Villagers will join your clan.
(Thanks to Steam user "Bow to Gbowee" for the formula.)
Primary Happiness Sources[edit | edit source]
- Territory - How many Areas your clan has colonized.
- Food Reserves - Having a large surplus of
Food.
- +1 Happiness for 500 Food.
- +2 Happiness for 1500 Food.
- Geyser Tile - When colonized will grant +2
Happiness.
Secondary Happiness Sources[edit | edit source]
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Greater blessings ( Feeling Safe Gain +3 |
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Feeling Safe Gain +3 |
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Feeling Safe Gain +3 |
Winter Festival During winter, | |
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Feeling Safe Gain +3 Under Pressure You gain +0.5 Rapacious Exploitation Ruins or Shipwrecks in your territory provide +2 |
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Feeling Safe Gain +3 |
Happiness Consumption[edit | edit source]
- Expected Happiness
Depends on the amount of Kinsmen in your Settlement and on Difficulty
- We want better houses! - Not having enough upgraded houses
- We want a better Town Hall! - Not having an upgraded Town Hall
- Too many wounded units! (Starting at 4 Wounded Kinsmen)
- We're Freezing! - Not having enough
Wood for firewood
- We're Starving! - Not having enough
Food
- We're Sick!
References[edit | edit source]
Pictures and data taken from: