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Fenrir

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Wolfclan icon.png


Overview[edit | edit source]

Intro[edit | edit source]

Wolf Fenrir.png

The clan of the Wolf. Aggressive, protective of their freedom and more than a little reckless. They are well prepared to face the dangers of Northgard and use their combined might and mobility to leave little chance to all but the most resilient.

There is a clear focus on military prowess to the extent that the warriors can provide Food.png Food, Kröwns.png Kröwns, and Happiness.png Happiness primarily through constant fighting while sustaining a low food consumption. Conquering new territory is facilitated through various means, ranging from increased Attack Power.png attack power while outside of friendly territory to Berserker's dominion ability.

Starting Bonuses[edit | edit source]

  • Killing a Wolf.png Wolf provides Meat.png 15 Meat, Brown Bear.png Brown Bear and Kaija.png Kaija provides Meat.png 120 Meat.
  • Your military units consume 30% less Food.png Food and every military unit grants Happiness.png 1 Happiness. Happiness bonus decrease the larger the army is.
  • Whenever you have no military units, the first unit recruited is free (excluding the Warchief). Following units cost starts at Kröwns.png 25 Kröwns

Fame Bonuses[edit | edit source]

  • Fame.png 500 Fame
    • Assault: Your Warband.png military units gain a Attack Power.png 15% Attack bonus when fighting outside your territory. Dominion cooldown is reduced by 50%.

Lore Tree[edit | edit source]

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Sharp Axes

Your Woodcutter.png Woodcutter will produce 20% more Wood.png Wood.

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Colonization

Reduces the amount of Food.png Food necessary to colonize one Area by 30%.

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Mining Efficiency

Miner.png Miners extract 30% more Stone.png and Iron.png from deposits.

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Recruitment

Permanently increases Population.png population growth speed by 25%. This raises to 50% during 6 months if any unit from your clan is killed by an enemy clan.

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Medicine

Increases your Healer.png Healer's healing speed by 50%. Healers will gather food when they are not healing.

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Hearthstone

Reduces extra Wood.png Firewood consumption by 50% and reduce food penalty by 20% during Winter

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Field Rations

Reduced your military unit's Food.png Food consumption by 70%.

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Weaponsmith

Increases your Warband.png military unit's Attack Power.png Attack Power by 15%.

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Fur Coats

Your Warband.png military units no longer have reduced power during winter.

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Spoils of War

Gain someKröwns.png Kröwns for each enemy unit killed.

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Military Strategy

Increase the Attack Power.png Attack of your Warband.png warband by 5% for each type of friendly military unit in the tile.

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Plunder

When you decolonize an area, your units there gain +30% Health.png health.

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Legendary Heroes

Improve your Warchief.png Warchief's Attack Power.png attack and Def.png defense by 25%.

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Conqueror

Increases your military power against Defense Tower by 100%, and makes decolonization twice as fast.

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Trading

Gain +2 Kröwns.png Kröwns production. Enables TradingRoutes.pngTrade route with Trading Post and GreaterTradingRoutes.png Great Trade Routes with a Lighthouse.

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Shipbuilding

Increases Sailor.png Sailor's resource production by 20%.

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Coinage

Increases Merchant.png Merchants production by Kröwns.png +20% more Kröwns.

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Erudition

Increases Loremaster.png Loremasters production by Lore.png +20% Lore. The cost of Carved Stones are halved.

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Carpenter Mastery

Reduces your building's upgrade costs by 20%.

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Negotiation

Reduces Marketplace prices by 50%.

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Veiled Threats

Improve your trade Route's Kröwns.png Kröwns income by +75%, if you have a Berserker.png Berserker, +150% if Berserker.png Berserker is in the tile of the trade route. You can trade even when at war.

Relic[edit | edit source]

The Wolf clan's unique relic, the Horn of Managarm, summons up to 3 White Wolves under your control for Food.png 50 Food each.

Tips and Tricks[edit | edit source]

  • You gain Meat.png Meat only if you get the last hit on Wolf.png Wolf, Brown Bear.png Brown Bear and Kaija.png Kaija, does not work if it's your team mate that does it.

Trivia[edit | edit source]

Story Campaign[edit | edit source]

In the story campaign, Fenrir clan made their debut as ally for Rig led by a ruthless and impetuous young berserker named Egil. He craves for glory from battles which contrasted to more pacifistic and wiser Halvard, so much that Brand and Halvar dismayed that Egil more focused on combating their common enemy rather than selfless alliance against their common enemy. While appeared to be reckless, he makes up his shortcomings by swiftly adapting to any situations before him and against blindly attacking enemies head on.

References[edit | edit source]

Other Clans[edit | edit source]