Fenrir

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Wolfclan icon.png

Overview[edit | edit source]

Wolf Fenrir.png

The Clan of the Wolf. Aggressive, protective of their freedom and more than a little reckless. They are well prepared to face the dangers of Northgard and use their combined might and mobility to leave little chance to all but the most resilient.

There is a clear focus on military prowess to the extent that the warriors can provide Food.png Food, Kröwns.png Kröwns, and Happiness.png Happiness primarily through constant fighting while sustaining a low food consumption. Conquering new territory is facilitated through various means, ranging from increased Attack Power.png attack power while outside of friendly territory to Berserker's dominion ability.

Starting Bonuses[edit | edit source]

  • Killing a Wolf.png Wolf provides Meat.png 15 Meat, Brown Bear.png Brown Bear and Kaija, the Armored Bear.png Kaija provides Meat.png 120 Meat.
  • Your military units consume 30% less Food.png Food and military unit grant Happiness.png Happiness (see below).
  • Whenever you have no military units, the first unit recruited is free (excluding the Warchief). Following units cost starts at Kröwns.png 25 Kröwns

Fame Bonuses[edit | edit source]

  • Fame.png 200 Fame : Dominion
Your Berserker.png Berserker can colonize cleared areas for free (every 12 months).
  • Fame.png 500 Fame : Assault
Your Warband.png military units gain a Attack Power.png 15% Attack bonus when fighting outside your territory.
Dominion cooldown is reduced by 50%.

Lore.pngLore Tree[edit | edit source]

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Sharp Axes

Your Woodcutter.png Woodcutters will produce 20% more Wood.png Wood.

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Colonization

Reduces the amount of Food.png Food necessary to colonize one area by 30%.

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Eradication

Food Silo.png Food Silos gain a 10% Food.png Food production bonus. Also reduces Food Silo.png Food Silo upgrade cost by 50%.

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Recruitment

Permanently increases population growth speed by 25%. You gain an additional 5% during 4 months for each unit from your clan killed by an enemy clan or sacrificed (max +75%).

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Medicine

Increases your Healer.png Healer's healing speed by 50%.

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Hearthstone

Reduces extra Wood.png Firewood consumption during winter by 50% and reduce winter Food.png Food penalty by 20%.

Wolf red-24x24.png
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Field Rations

Reduced your military units' Food.png Food consumption by 75%.

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Weaponsmith

Increases all your military unit' attack power by 20%.

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Fur Coats

Your units no longer have reduced power during winter.

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Spoils of War

Gain some Kröwns.png Kröwns for each enemy unit killed.

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Military Strategy

Military units gain +5% attack power for each type of friendly military unit in the area (max +25%).

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Plunder

When you decolonize an area, your units there gain +30% health.

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Legendary Heroes

Improves your Warchief.png Warchief's attack and defense by 25%.

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Conqueror

Increases your military power against Defense Towers by 75%, and makes decolonization twice as fast.

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Mining Efficiency

Miner.png Miners extract Stone.png Stone and Iron.png Iron from deposits 50% faster.

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Shipbuilding

Unlocks the Lighthouse.png Lighthouse.
Increases Sailor.png Sailors' resource production by 20%.

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Coinage

Unlocks TradingRoutes.pngTrade Routes at the Trading Post.
Your Merchant.png Merchants will produce 20% Kröwns.png Kröwns.

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Erudition

Increases Loremaster.png Loremaster production by 40%. The first Carved Stone.png Carved Stone is free.

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Carpentry Mastery

Reduces your buildings' upgrade costs by 20%.

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Negotiation

Reduces Marketplace.png Marketplace prices by 50% and stock replenishment is 20% faster.

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Veiled Threats

Improve your TradingRoutes.pngTrade Route's Kröwns.png Kröwns income by +75% if you have a Berserker.png Berserker and by +150% with the Berserker.png Berserker in the same zone as the Trading Post.png Trading Post. You can trade even when at war.

Relic[edit | edit source]

Horn of Managarm.png Horn of Managarm : Summons up to 3 White Wolves under your control for Food.png 50 Food each, with the cost being reduced by half if you build it in a Wolf Den tile. You can summon them every 2 months. 3 is the total maximum number; if you summon 3 wolves and lose 2 of them, next time the Horn of Managarm is off cooldown you will be able to summon only 2 wolves.

Happiness from Military Units[edit | edit source]

The larger your warband, the more Happiness.png Happiness it brings to the clan - although with diminishing returns. Military units produce Happiness.png Happiness as follows:

# of units 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Happiness.png Happiness 1 2 3 4 5 6 7 8

Note: Warchief.png Warchief counts as a military unit for the purpose of this bonus. White Wolves summoned by the Horn of Managarm, however, do not.

This is not an exhaustive table. Higher Happiness.png Happiness than 8 is attainable, but the vast majority of matches will not see warband sizes larger than 21, and so it hasn't been tested beyond that.

Tips and Tricks[edit | edit source]

  • You gain Meat.png Meat only if you get the last hit on Wolf.png Wolf, Brown Bear.png Brown Bear and Kaija, the Armored Bear.png Kaija, does not work if it's your team mate that does it.
  • The Kröwns gain with Lore Spoils of War depends on the type of unit killed :
Basic clan member Military Units Special Unit Northgard Natives Campaign and conquest foes
Villager 5 Kröwns.png Warrior 10 Kröwns.png Warchief 20 Kröwns.png Draugr 10 Kröwns.png Eldthurs 20 Kröwns.png
Equipped Villager 10 Kröwns.png Skirmisher 10 Kröwns.png Berserker 20 Kröwns.png Fallen Valkyrie 20 Kröwns.png Ice Worm 100 Kröwns.png
Militia 10 Kröwns.png Mercenary 10 Kröwns.png Shield Maiden 20 Kröwns.png Wyvern 100 Kröwns.png Dark Vaettir 15 Kröwns.png
Axe Thrower 15 Kröwns.png Signy 20 Kröwns.png Myrkalfar 10 Kröwns.png Undead Wyvern 100 Kröwns.png
Shield Bearer 15 Kröwns.png Eitria & Brokk 20 Kröwns.png Jötunn 20 Kröwns.png
Dragonkin 15 Kröwns.png Bodyguard 10 Kröwns.png Kobold 5 Kröwns.png
Spectral Warrior 15 Kröwns.png Blaìnn 20 Kröwns.png Rock Golem 15 Kröwns.png
Undead Giant 20 Kröwns.png Valkyrie 20 Kröwns.png
Son of Hrymr 20 Kröwns.png

Trivia[edit | edit source]

Story Campaign[edit | edit source]

In the story campaign, Fenrir clan made their debut as ally for Rig led by a ruthless and impetuous young berserker named Egil. He craves for glory from battles which contrasted to more pacifistic and wiser Halvard, so much that Brand and Halvar dismayed that Egil more focused on combating their common enemy rather than selfless alliance against their common enemy. While appeared to be reckless, he makes up his shortcomings by swiftly adapting to any situations before him and against blindly attacking enemies head on.

Other Clans[edit | edit source]