Overview[edit | edit source]
The clan of the Stag. Proud of their legacy of astonishing achievements, they are renowned as much for their honorable and regal manner as their harsh justice and unyielding strength. Valuing wealth and fame, they are highly ambitions expansionists ...
This clan can achieve Fame rather quickly while having access to more resources as a solid foundation to kickstart a settlement. Food Silos can provide enormous economical growth independent from available natural resources while, in a positive environment, the military can achieve the strength to reliably make short work of any foe.
Starting Bonuses[edit | edit source]
- You Start with +75 Food, Wood, Kröwns and +40 Lore.
- The Hall of Skalds replaces the Brewery and produces additional Fame.
Fame Bonuses[edit | edit source]
- 200 Fame
- 500 Fame
- Dedication: Upgraded buildings gain an additional 10% production bonus.
- All productions gets +1% per 100 Fame.
Relic[edit | edit source]
The Stag clan's unique relic, Hlidskjalf, gives your Warchief the Annexation ability. Whenever your Warchief decolonizes a zone, you colonize it for free.
Lore Tree[edit | edit source]
Increases Sailor's resource production by 20%. Enable Great Trade Routes with a Lighthouse.
Story Campaign[edit | edit source]
In the story campaign, Eikthyrnir clan is the main playable clan led by Rig, with Brand as his bannerman. Proud and loyal, Brand fights with honor and selflessness, as he deeply care towards both Rig and his people, having saved them all from Hagen and his army of mercenary's massacre on their clan.