Resources production and management is at the core of Northgard gameplay.
Overview[ | ]
Indicators on the top bar display current amount of corresponding resources as well as the total growth or decline per a certain period of time. One month consists of exactly 6 such intervals. It means that a +4 stable production will result in 24 of the corresponding resource at the end of a month. However, keep in mind that the shown growth/decline is not the exact value but the closest integer value: for example, if you see +2 your real food income may vary between +9 and +15 per month.
Food[ | ]
Food Source | Base production | Monthly production | Yearly production | ||
---|---|---|---|---|---|
Summer | Winter | Summer | Winter | ||
Heidrun : Sheeps | 2.7 | 2 | 16.2 | 12 | 181.8 |
Villagers | 4 | 2.4 | 24 | 14.4 | 259.2 |
Healers when not actively healing | 4 | 2.4 | 24 | 14.4 | 259.2 |
Hunters | 4.75 | 3 | 28.5 | 18 | 310.5 |
Fisherman | 4.35 | 4.35 | 26.1 | 26.1 | 313.2 |
Farmers | 5 | 2.8 | 30 | 16.8 | 320.4 |
For more details, check Food.
Wood production[ | ]
Wood is mainly produced by Woodcutters producing + 4 Wood.
Kröwn production[ | ]
Buildings
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Knowledges | Other |
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Units
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For more details, check Kröwns.
Stone and Iron[ | ]
- Miner produces Stone or Iron at a rate of 1.92 per month or 2.88 per month with Mining Efficiency.
- Wolves Cave ( 5) or Draugr Tombs ( 5).
- Eitria and Brok also produce Stone or Iron 20% faster than Miner and 40% faster with Dainsleif & Tyrfing
Lore[ | ]
Population Size | Lore generated |
---|---|
1-5 | +1 |
6-9 | +2 |
10-19 | +3 |
20-32 | +4 |
<32 | +5 |
- Population - Some lore is gained based on population size.
- Loremaster - Produce 3 Lore at Runestones, Carved Stones or Ancient Graveyard, production gets a bonus in Circle of Stones and Relic of the Gods.
Erudition gives an additional 40% bonus to all loremasters. - Sailors - Each sailor produces 0.8 Lore when on Lore Raids. Shipbuilding increases sailors production by 20%.
- Vedrfolnir - Healing the creature earns +100.
- Ancient Graveyard gives +50 to the first player who colonize it.
- Ruins - Scouting them gives at least +50. This is a powerful early boost.
- Altar of Kings - Passively produces 1 Lore.
- Jörmunr - Produce lore based on territory size. Allows areas to be colonized with lore.
Number of areas | 1 - 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
---|---|---|---|---|---|---|---|---|---|---|
Lore generated | 1 | 3 | 5 | 7 | 9 | 11 | 14 | 17 | 21 | 25 |
- Boar clan : Mender - Produce 1 Lore each, if not actively healing.
- Raven clan : Raiding coastal tiles related to Lore mechanics (with Ruins, Runestones, etc) grants the player +80
- Horse clan : Excavation allows Eitria and Brok to produce lore while mining. Making it one of the key knowledges of the clan.
- Kraken clan : Knowledge from beyond makes trade routes generate lore. Also a key knowledge of the clan.
Fame[ | ]
Event based | |
---|---|
Killing a Wyvern | 250 |
Befriending or Defeating the Jötnar | 150 |
Defeating an enemy Clan | 120 |
Defeating the Kobolds or the Myrkalfars | 50 |
Being the first to uncover the Special Tile in the center of the map. | 50 |
Building the Altar of Kings | 50 |
Colonizing the tile Thor's Wrath | 50 (+20) |
Destroying a Draugr Tomb | 50 (+20) |
Destroying a Wolves Cave | 30 (+20) |
Colonizing a new Area | 20 |
Organizing a Feast | 20 |
Discovering a new Knowledge | 15 (+20) |
Upgrading a Building (not a House) | 20 |
Upgrading a House or Scout Camp | 10 |
Sacking an Area | 10 |
Eikthyrnir : for each Fame earned after discovering Glory of the Clan | + 20% |
Unit based | |
active Sailor sailing for Fame | 0.6 Fame per month per month |
Eikthyrnir : active Skald at a Hall of Skalds | 1.05 Fame per month per month |
Bjarki : For each enemy unit killed in an Area with the Shield Maiden after reaching 500 ("The Bear Awakens") | + 3/kill |
Lyngbakr : active Seeress after forging the Edda of Vör relic | 1.2 Fame per month |
Northgard Conquest : active Herald at Pillar of Glory | 3 Fame per month |
For more information : check Fame.