Fandom and Gamepedia have joined forces. Can this wiki reunite with Northgard Wiki on Fandom? Please make your opinion known in the Community portal.

Hi Gamepedia users and contributors! Please complete this survey to help us learn how to better meet your needs in the future. We have one for editors and readers. This should only take about 7 minutes!

Commercial Influence

From Northgard Wiki
Jump to: navigation, search

Commercial Influence.png Commercial Influence is a resource in Northgard, which you gain by spending Kröwns.png Kröwns on GreaterTradingRoutes.png Great Trading Routes. It is the resource required to achieve Trade Victory.

Commercial Influence is an immune resource, once you have gained a Commercial Influence point, you cannot lose it or spend it in any way.

Great Trade Routes[edit | edit source]

The only way to gain Commercial Influence is by spending gold on GreaterTradingRoutes.png Great Trading Routes. To enable GreaterTradingRoutes.png Great Trading Routes, you must:

  1. Discover the 1st Economy Knowledge to unlock GreaterTradingRoutes.png Great Trading Routes.
  2. Build a Longship Dock (or Harbor as Raven Clan).
  3. Build a Lighthouse as extension (free as Raven Clan).

Once these steps are done, you can start only one of the GreaterTradingRoutes.png Great Trading Routes at a time. You can switch to another Great Trade Route anytime, you can also completely stop Great Trade Routes if you need to. If you run out of Kröwns.png Kröwns, Great Trade Routes will automatically stop.

Commercial Influence gained from Great Trade Routes is not increased because of feasts. The only game mechanic that increases Commercial Influence is Negotiators knowledge, which adds 20% to all Commercial Influence gains.

Raven red-24x24.png
clan
Negotiators

Gain Kröwns.png 3 Kröwns production and +20% Commercial Influence.png Commercial influence


There are 3 GreaterTradingRoutes.png Great Trading Routes that are always available. Additionally, building the Relic of Bragaful adds a 4th trade route. Each trade route requires a certain amount of gold spent, and in exchange you gain Commercial Influence and bonus Happiness.png Happiness as long as the trade route is active. Below is a table with the details of each Great Trade Route:

Commercial Influence.png Earned Commercial Influence.png Earned as Raven Kröwns.png Spent Happiness.png Happiness Bonus Destination Notes
Commercial Influence.png +5 Commercial Influence.png 6 Kröwns.png -5 Kröwns Happiness.png +1 Homeland
Commercial Influence.png +10 Commercial Influence.png 12 Kröwns.png -20 Kröwns Happiness.png +3 Miklagard
Commercial Influence.png +15 Commercial Influence.png 18 Kröwns.png -40 Kröwns Happiness.png +6 Vinland
Commercial Influence.png +20 Commercial Influence.png 24 Kröwns.png -60 Kröwns Happiness.png +9 Only available with Bragaful

Trade Victory[edit | edit source]

Trade Victory is one of the victory conditions required to become the king of Northgard, and thus win the game. If this victory condition is enabled, it can be achieved by earning Commercial Influence.png 2,000 points.

Because this victory condition requires a significant amount of gold spending, which means an economic setback, certain rewards are received for reaching certain Commercial Influence.png Commercial Influence milestones as follows:

Commercial Influence.png Reached Rewards Received
Commercial Influence.png 500 Commercial Influence Wood.png 100 Wood, Food.png 100 Food, Lore.png 50 Lore
Commercial Influence.png 1,000 Commercial Influence Wood.png 150 Wood, Food.png 150 Food, Iron.png 5 Iron
Commercial Influence.png 1,500 Commercial Influence Wood.png 200 Wood, Food.png 200 Food, Stone.png 20 Stone
Commercial Influence.png 2,000 Commercial Influence Becoming "King of Northgard", winning the game.


Because the amount of Commercial Influence.png Commercial Influence gained from each Great Trade Route is fixed, it is possible to calculate the amount of time and Kröwns.png Kröwns needed to achieve Trade Victory with each Great Trade Route, if the great trade route is not changed or stopped:

Great Trade Route Months Needed Kröwns.png Spent Months Needed as Raven Kröwns.png Spent as Raven
Kröwns.png -5 Kröwns Route 66.67 months Kröwns.png 2000 Kröwns 55.56 months Kröwns.png 1667 Kröwns
Kröwns.png -20 Kröwns Route 33.33 months Kröwns.png 4000 Kröwns 27.78 months Kröwns.png 3333 Kröwns
Kröwns.png -40 Kröwns Route 22.22 months Kröwns.png 5333 Kröwns 18.52 months Kröwns.png 4444 Kröwns
Kröwns.png -60 Kröwns Route 16.67 months Kröwns.png 6000 Kröwns 13.89 months Kröwns.png 5000 Kröwns

Tips and Tricks[edit | edit source]

See Also[edit | edit source]

References[edit | edit source]