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Colonization

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To expand your Clans territory, Areas Scouted can be be colonized, this requires 20 Food.png Food initially and increases for each subsequent Area colonized.

Areas that are already occupied with other units such as Wolves or Brown Bears must first be cleared out in order to colonize them.

Only Military Units such as Warriors, Dragon clan civilians and Scouts can enter uncolonised Areas.

Colonization cost can be reduced by 30% thanks to Lore Colonization.

Colonizing with Kröwns.png Kröwns : Huginn and Muninn Huginn and Muninn[edit | edit source]

If playing as the Clan Huginn and Muninn Areas can be colonized with Kröwns.png Kröwns in addition to Food.png Food, this costs half the food's price.

Regardless of the Resource used to colonize, both prices will scale accordingly, e.g. colonizing your first Area with Kröwns.png Kröwns and second with Food.png Food will cost the same Food.png Food as if you had colonized the first Area with Food.png Food.

Colonizing with Lore.png Lore : Jörmunr[edit | edit source]

In the same way as raven does with Kröwns, Jörmunr relic will allow its owner to colonize with Lore.png Lore for half of the food's price.

Colonization costs[edit | edit source]

Colonization prices scales accordingly to the number of territories controlled.

Without Lore colonization
Territories 1st (townhall) 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th
Food.png Food needed 0 20 40 80 120 160 200 250 330 430 540 670 800 950 1100
Kröwns.png Kröwns or Lore.png Lore needed 0 10 20 40 60 80 100 125 165 215 320 335 400 475 550
With Lore colonization
Territories 1st (townhall) 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th
Food.png Food needed 0 10 30 50 80 110 140 170 240 330 420 530 650 780 920
Kröwns.png Kröwns or Lore.png Lore needed 40 5 15 25 40 55 70 85 120 165 210 265 325 390 460

Decolonization[edit | edit source]

If an Area has already been colonized by another player, it must first be decolonized with Military Units. This cannot occur while the Area owner has active Clan member inside the Area. Decolonization of an Area will cause any buildings to burn and take damage over time, this damage is significantly less than the damage buildings take from sources such as an Earthquake. These buildings can be repaired and claimed by any player that then colonizes the Area. This however does not allow Clans to access other Clans unique buildings e.g. the Hall of Skalds.