Colonization cost can be reduced by 30% thanks to Colonization.
Colonizing with Kröwns : Huginn and Muninn[edit | edit source]
Regardless of the Resource used to colonize, both prices will scale accordingly, e.g. colonizing your first Area with Kröwns and second with Food will cost the same Food as if you had colonized the first Area with Food.
Colonizing with Lore : Jörmunr[edit | edit source]
In the same way as raven does with Kröwns, Jörmunr relic will allow its owner to colonize with Lore for half of the food's price.
Colonization costs[edit | edit source]
Colonization prices scales accordingly to the number of territories controlled.
|Kröwns or Lore needed||0||10||20||40||60||80||100||125||165||215||320||335||400||475||550|
|Kröwns or Lore needed||0||5||15||25||40||55||70||85||120||165||210||265||325||390||460|
Decolonization[edit | edit source]
If an Area has already been colonized by another player, it must first be decolonized with Military Units. This cannot occur while the Area owner has active Clan member inside the Area. Decolonization of an Area will cause any buildings to burn and take damage over time, this damage is significantly less than the damage buildings take from sources such as an Earthquake. These buildings can be repaired and claimed by any player that then colonizes the Area. This however does not allow Clans to access other Clans unique buildings e.g. the Hall of Skalds.