Clans

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In Northgard, you start by picking a Clan. Each Clan has different characteristics and bonuses unique to that Clan. Some Clans are included in the base game while others are only available by purchasing DLC.

Base Clans[edit | edit source]

Stag
Stag round.png
Eikthyrnir

Start

Fame[edit source]

Fame.png 200 Fame : Supplies

You gain +150 Food.png Food, Wood.png Wood and Kröwns.png Kröwns, +75 Lore.png Lore and +10 Stone.png Stone.

Fame.png 500 Fame : Dedication

Upgraded buildings gain an additional 10% production bonus.
All productions gets +1% per Fame.png 100 Fame.

Lore[edit source]

Relic[edit source]

Hlidskjalf.png Hlidskjalf : Gives your Warchief the Annexation ability. Whenever your Warchief decolonizes a zone, you colonize it for free.

Conquest[edit source]

  1. +50% for Skald.png Skalds production.
  2. Food Silos are free, use no building slot and improve Food.png Food gathering from Villagers.
  3. Food.png +200, Wood.png +200, Kröwns.png +200, Stone.png +20 and Iron.png +10 when reaching Fame.png 500 .



Goat
Goat round.png
Heidrun

Start

  • Start with 1 Sheep.png Sheep and can build two Sheepfolds.
  • Increases the production bonus of your feasts by 20%.

Fame[edit source]

Fame.png 200 Fame : Shepherd

Allows to build an additional sheepfold. Obtain two free sheep.
Sheepfold production is increased by 10%.

Fame.png 500 Fame : Team Work

Your Defense Towers and all your Warband.png Military units gain 20% resistance when feasting.
You gain one free Feast per year.

Lore[edit source]

  • Spare Tools — Tool improvement for Farmer.png Farmers, Hunter.png Hunters and Fisherman.png Fishermen costs no Kröwns.png Kröwns or Iron.png Iron, and forging time for those tools is divided by 2.
  • Amenities — Costs 80% less to develop a zone.
  • Industrious — Upgraded Food-producing buildings can be assigned an additional Villager.png Villager.
  • Barricades — Increases your civilians' resistance by 20% per building in the area.
  • Food Trade — Trading Food.png Food increases your TradingRoutes.pngTrade Routes' Kröwns.png Kröwns income by 50%.

Relic[edit source]

Gefjun's Jar.png Gefjun's Jar : Allows you to spend Food.png Food to summon new Villagers or Sheep and build another Sheepfold. Required Happiness.png Happiness for your population is reduced by 10%.

Conquest[edit source]

  1. Start with three Sheep.png Sheep instead of one.
  2. You start with Lore Barricades, it grants +100% bonus on defense.
  3. Feast.png Feasts last two month instead of one.



Wolf
Wolf round.png
Fenrir

Start

  • Killing a Wolf.png Wolf provides Meat.png 15 Meat, Brown Bear.png Brown Bear and Kaija, the Armored Bear.png Kaija provides Meat.png 120 Meat.
  • Your military units consume 30% less Food.png Food and military unit grant Happiness.png Happiness (see below).
  • Whenever you have no military units, the first unit recruited is free (excluding the Warchief). Following units cost starts at Kröwns.png 25 Kröwns

Fame[edit source]

Fame.png 200 Fame : Dominion

Your Berserker.png Berserker can colonize cleared areas for free (every 12 months).

Fame.png 500 Fame : Assault

Your Warband.png military units gain a Attack Power.png 15% Attack bonus when fighting outside your territory.
Dominion cooldown is reduced by 50%.

Lore[edit source]

  • Field Rations — Reduced your military units' Food.png Food consumption by 75%.
  • Spoils of War — Gain some Kröwns.png Kröwns for each enemy unit killed.
  • Plunder — When you decolonize an area, your units there gain +30% health.
  • Conqueror — Increases your military power against Defense Towers by 75%, and makes decolonization twice as fast.
  • Veiled Threats — Improve your TradingRoutes.pngTrade Route's Kröwns.png Kröwns income by +75% if you have a Berserker.png Berserker and by +150% with the Berserker.png Berserker in the same zone as the Trading Post.png Trading Post. You can trade even when at war.

Relic[edit source]

Horn of Managarm.png Horn of Managarm : Summons up to 3 White Wolves under your control for Food.png 50 Food each, with the cost being reduced by half if you build it in a Wolf Den tile. You can summon them every 2 months. 3 is the total maximum number; if you summon 3 wolves and lose 2 of them, next time the Horn of Managarm is off cooldown you will be able to summon only 2 wolves.

Conquest[edit source]

  1. Meat provided by Wolf.png Wolf or Brown Bear.png Brown Bear is increased by 100%.
  2. Your Berserker gains + 20% Attack Power.png Attack Power and Defense.png defense and his recruitment cost is reduced by 20%.
  3. Happiness.png Happiness provided by your military units is increased by 100%.



Raven
Raven round.png
Huginn and Muninn

Start

  • Can colonize with Kröwns.png Kröwns instead of Food.png Food.
  • Can build the Harbor (replaces Longship Dock) to explore coastal areas and later send Mercenaries attacks. Upgrading a Harbor grants +20% exploration speed.
  • +10% Kröwns.png production from Merchants and Sailors.

Fame[edit source]

Fame.png 200 Fame : Recruits

You obtain 3 Villagers, 3 max population and 1 happinessHappiness.png

Fame.png 500 Fame : Mercenaries

You can hire Mercenaries at your Harbor and send them to raid coastal areas.
Harbors can be assigned one additional sailor.

Lore[edit source]

  • Rangers — Increases your scouting and exploration speed by 100%. Your Scout.png Scouts no longer consume Food.png Food and cannot be hurt while exploring.
  • Journeymen — Increases your Happiness.png Happiness based on the areas you have explored (+0.75Happiness.png Happiness per area, -0.5Happiness.png Happiness per team member).
  • Gear Upgrade — Gives you 2% Attack Power.png attack power and Defense.png defense per active Sailor.png Sailor and Merchant.png Merchant (20% max). Cost of weapon improvements reduced by 50%.
  • Negotiators — Gain +2 Kröwns.png Kröwns production and +20% Commercial Influence.png Commercial Influence.
  • Exotic Goods — Gain +1 Happiness.png Happiness per Harbor.png Harbor, +2 Happiness.png Happiness if upgraded.

Relic[edit source]

Naglfar.png Naglfar : Allows you to send two Son of Hrymr to raid coastal tiles.

Conquest[edit source]

  1. Receive « Recruits » bonus every Fame.png 200 .
  2. Colonizing with Kröwns.png Kröwns costs -30%.
  3. When hiring Mercenary.png Mercenary raid, it is doubled.



Bear
Bear round.png
Bjarki

Start

Fame[edit source]

Fame.png 200 Fame : Kindred Spirit

Having Kaija, the Armored Bear.png Kaija or the Shield Maiden.png Shield Maiden in an area, increases local production by 15%.

Fame.png 500 Fame : The Bear Awakens

You gain Fame.png +3 Fame per enemy unit killed in an area with the Shield Maiden.png Shield Maiden.
Your Warband.png Military units gain 1% Attack Power.png power per Fame.png 100 Fame.
Kaija, "The Armored Bear" can now go in enemy territory.

Lore[edit source]

  • Hibernation — Your non-sick clan members heal during winter in allied territory.
  • Harpoons — Fisherman's Huts can have one more Fisherman.png Fisherman, and their production is increased by 25%.
  • Protector of the Land — Gain +1 Happiness.png Happiness per area with at least one military camp.
  • Shield Mastery — Shield Bearer.png Shield Bearers cost less Kröwns.png Kröwns, and their resistance is increased by 5%. Shield Bearer Camps have no upkeep cost.
  • Winter Festival — During winter, Food.png Food production loss is reduced by 50%, Happiness.png Happiness is increased by 3 and Kröwns.png Kröwns earned from TradingRoutes.pngTrade Routes is increased by 50%.

Relic[edit source]

Scabbard of Gram.png Scabbard of Gram : Equips your Warchief with the unique sword Gram, which freezes enemies (-20% attack speed) along with the area around them.

Conquest[edit source]

  1. Start with Kaija, the Armored Bear.png Kaija, the Armored Bear, she has +10% Attack Power.png Attack Power and Defense.png defense.
  2. Shield Bearer.png Shield Bearers start with their weapon improved.
  3. Start with Scabbard of Gram relic available.



Boar
Boar round.png
Slidrugtanni

Start

Fame[edit source]

Fame.png 200 Fame : Heritage

You gain one free Knowledge, this does not count toward a Lore Victory or Blessing unlock.

Fame.png 500 Fame : Greater Blessings

All blessings have upgraded effects:
  • Freya.pngFreya: Winter penalty is massively reduced (70% for Food.png Food, 50% for Wood.png Wood)
  • Baldr.pngBaldr: +5 Happiness.png Happiness and +2 Lore Lore.png production
  • Jord.pngJörd: Your army and Upgraded Towers now get +10% Attack Power.png Attack Power.

Lore[edit source]

  • Simple Living — Construction costs -50% Wood.png Wood to build.
  • Herbalism — Each active Mender.png Mender provides +5% production in Mender's Hut territory (+10% Lore.png Lore production). Increases your Mender.png Menders' healing speed by 20%.
  • Legacy — Increases Happiness.png Happiness and production yields from Altar of Kings.png Altar of Kings by 50%.
  • Lay of the Land — Reduces environment hostility by 70%. Increases non-villager productions by 10% in Forests, Swamps or Lakes.
  • Bartering — Enables TradingRoutes.pngTrade Routes with neutral factions at the Trading Post. Neutral factions will accept any resource and you gain +1 Happiness.png Happiness when trading with them.
  • Handiwork — Non-upgraded buildings receive +15% production.
  • Osmosis — You obtain 1 Happiness.png Happiness for every 3 colonized zones. Zones with Forests, Swamps or Lakes provide 1 Happiness.png Happiness.

Relic[edit source]

Mask of Gullinbursti.png Mask of Gullinbursti : Reveals all forests and summons a Giant Boar in each. Boars in allied territory are pacified and can be sacrificed for Food.png 500. Boars in neutral or enemy territory are hostile (Food.png 200 if killed by Wolf Clan).

Conquest[edit source]

  1. Mender.png Menders produces +50% more. Their tool costs no resources and forge time is divided by 2.
  2. Altar of Kings.png Altar of Kings cost is reduced by 50% and gives 50% more.
  3. Whenever upgrading your townhall, you gain three free building upgrade.


DLC Clans[edit | edit source]

Snake
Snake round.png
Sváfnir

Start

  • You start with your warchief, the young Signy.
  • Iron.png Iron is not needed to summon Signy. She can be summoned from the Skirmisher Camp.
  • The Skirmisher Camp is an exclusive building of the clan, it allows to recruit Skirmishers that can go through neutrals foes without being detected.
  • The clan doesn't have access to Fame.png Fame. Signy grows up, getting stronger and unlocking new abilities instead.

Fame[edit source]

This clan does not have any Fame bonuses.


Lore[edit source]

  • Stolen Lore — Steals a Lore from another clan, replacing this slot with one of the following lores:
    Field Rations.png Field Rations
    Industrious.png Industrious
    20px Food Preservation
    Journeymen.png Journeymen
    Harpoons.png Harpoons
    Osmosis.png Osmosis
    Draconic Frenzy.png Draconic Frenzy
    20px Ancestral Influence
    20px Knowledge From Beyond
    City Builder.png City Builder
  • Under Pressure — You gain +0.5 Happiness.png Happiness and +1 Food.png Food for each military unit in a non allied zone next to or within an enemy territory.
    Increases the Skirmisher.png Skirmishers' attack power by 20% and other military units' attack power by 10%.
    Skirmisher.png Skirmishers are less affected by the attack penalty from their distance to Town Hall.
  • Guerilla Tactics — Permanently increases your military units' attack power by +1% for any unit slain or lost in enemy territory (30% max).
  • Black Market — Enables TradingRoutes.pngTrade Routes at the Trading Post.
    Merchant.png Merchants produce +10% more Kröwns.png Kröwns.
    You gain +50% Kröwns.png Kröwns when trading with enemy clans, deteriorating diplomatic relations. You can trade even when at war. Enemy clans get no resource from black market trading.
  • Rapacious Exploitation — Ruins or Shipwrecks in your territory provide +2 Happiness.png Happiness. Bonuses from special zones are doubled.

Relic[edit source]

Gungnir.png Gungnir : Unlocks the Stealth Ability to all military units. If a Stealthed unit enters a tile with a hostile Defense Tower.png Defense Tower in it, that Defense Tower.png Defense Tower will wait for 5 seconds before attacking them.

Conquest[edit source]

  1. Skirmisher.png Skirmishers have +50% Attack Power.png Attack Power and Defense.png defense.
  2. Signy.png Signy gets +20% Attack Power.png Attack Power and Defense.png defense and +25 Health.png health.
  3. Scorched earth lasts ten years.



Dragon
Dragon round.png
Nidhogg

Start

Fame[edit source]

Fame.png 200 Fame : Reluctant Workforce

Receive 5 Thrall.png Thralls.
Your Dragon Essence.png Dragon Essence gauge is extended, and bonuses are increased.

Fame.png 500 Fame : Tenacious Grudge

+10% Attack Power.png attack power against an opponent for each victory condition in which they are ahead of you (Commercial Influence.png Commercial Influence, Lore.png Lore, and Fame.png Fame).
Your Dragon Essence.png Dragon Essence gauge is complete, and bonuses are increased.

Lore[edit source]

  • Hard Labor — Thrall.png Thralls can be conscripted to production buildings to increase their output (maximum of 1 per building).
  • Blood Sweat and Tears — no Tooltip available
  • Draconic Frenzy — +100% attack power for a military unit with no other military allies in their zone.
  • Capture — Military units have a chance to enslave wounded enemy civilians or neutral faction units.
    Enslaved Myrkalfar.png Myrkalfar count as 3 Thrall.png Thralls, Jötunn.png Jötnar count as 5 Thrall.png Thralls. Chance of capture is multiplied by 2 if your Warchief.png Warchief is in the zone.
  • Slave Trade — Thrall.png Thralls are 50% cheaper, and minimum price is also reduced by 50%.

Relic[edit source]

Skull of Hrungnir.png Skull of Hrungnir : Allows you to summon an Undead Giant.

Conquest[edit source]

  1. Dragonkin.png Dragonkin have +50 Health.png health.
  2. Dragon Essence.png +1 Dragon Essence for each sacrifice.
  3. Boats bring one more Thrall.png Thralls, your Slaves.png thrall capacity is 50% higher. Thrall.png Thralls can’t revolt.



Horse
Horse round.png
Svadilfari

Start

  • Eitria and Brok are the 2 clan Warchiefs, they can be recruited in the Forge, instead of the usual Military Camps, for 150 Kröwns.png, no Iron.png needed
  • The Clan does not have access to Mines, Miners or Smiths
  • Warchiefs mining and forging speed is 10% higher
  • Völund's Forge.png Völund's Forge replaces the regular Forge
  • Villagers build and repair buildings 30% faster

Fame[edit source]

Fame.png 200 Fame : Craftsmen

Upgraded tools get an additional +5% production bonus
Selling Stone.png or Iron.png gives 20% more Kröwns.png and trading partner gets twice the amount of those resources

Fame.png 500 Fame : Legacy of the Earth

You can build a second Relic
2 Stone.png and 2 Iron.png deposits spawns randomly in your territory. All deposits accumulate 20 Stone.png and 10 Iron.png

Lore[edit source]

  • Ancestral Influence — Relics don't use a building slot. Zones with or adjacent to an active relic gain +5% production.
  • Great Tower — A second upgrade for Watch Towers giving +50% attack power and +50% structure.
  • Metalcraft — Warchief.png Warchiefs' mining and forging speed is increased by 60%.
  • Excavation — Each Warchief.png Warchief mining Stone.png Stone or Iron.png Iron earns +4 Lore.png Lore.
  • Quality of Life — +1 Happiness.png Happiness per territory with upgraded civilian buildings (except houses).

Relic[edit source]

Dainsleif & Tyrfing.png Dainsleif & Tyrfing : Gives your warchiefs, Eitria and Brok +20% Health.png, +20% Attack Power.png, +20% Defense.png, +20% mining and +20% forge speed.

Conquest[edit source]

  1. Your Warchief.png Warchiefs regenerate in your territory.
  2. +10% bonus production in zones with a Warchief.png Warchief.
  3. Whenever a Lore Great Tower is destroyed, it kills all units in the territory.



Kraken
Kraken round.png
Lyngbakr

Start

  • No commercial Victory. No port. No Lighthouse. Can build Fishery on lake tiles and beaches to assign fishermen.
  • +50% colonising and Wood.png Wood building cost on non coastal zone. Attack Power.png -30% Attack Power on non coastal zone.
  • Can build Hörgr to assign Norns. Only female vikings can become Norns. Replaces Brewery.
  • Norns produce Happiness and Wyrd.png Wyrd.
  • The Clan of the Kraken starts with Wyrd.png 400 Wyrd.
  • Wyrd.png Wyrd can be used to activate special abilities, or transform Norn.png Norns into mighty Valkyrie.png Valkyries

Fame[edit source]

Fame.png 200 Fame : Future Sight

You gain Wyrd.png 400 Wyrd.
You are warned of events long before they happen (~5 months).
During the AttackKraken.pngattack of the kraken event, your clan is Feast icon.png feasting.

Fame.png 500 Fame : Howl from The Sea Master

Each enemy unit killed outside your territory have 30% chance to become Spectral Warrior.png Spectral Warriors under your control (max 7).
Spectral warriors bring Unhappiness.png unhappiness to the zone controller.

Lore[edit source]

Relic[edit source]

Edda of Vör.png Edda of Vör : Allows your Norns to earn Fame.png Fame, at a rate of Fame.png 1.2 Fame per month. Grants Wyrd.png 1000 Wyrd once built.

Conquest[edit source]

  1. +50% bonus production for Norn.png Norns.
  2. You can control one more Valkyrie.png Valkyrie.
  3. Enemy units in your coastal territory lose life over time.



Ox
Ox round.png
Himminbrjotir

Start

  • Your Warchief is the powerful Torfin.png Torfin.
  • Torfin.png Torfin can find Ancestral equipment.png Ancestral equipment from Ancient battlegrounds and equip them to become even stronger.
  • Your units are tougher, larger and eat 10% more than the other clans.
  • Your units have a +15% attack power and defence bonus.
  • Specialized civilian units have a +40% base production bonus, except loremasters.
  • Non-upgraded buildings can hold only one unit, and houses hold fewer people.

Fame[edit source]

Fame.png 200 Fame : Military Pressure

Every non-villager unit receives a 4% production bonus for each military unit you control.

Fame.png 500 Fame : The True Hero

Unlocks Ram ability for Torfin.png Torfin, which can target an enemy building with a powerful charge. It causes Torfin to run towards it and destroy it in one headbutt, causing fear amongst enemy units on the way. A few buildings are immune to this attack : non-clan buildings, carved stone and Townhall.

Lore[edit source]

  • City Builder — Improving a zone is 50% cheaper. In improved zones, specialized units get a +10% production bonus and buildings have a -50% upkeep cost.
  • Military Training — Idle military units in your territory gain Military Experience.png Military Experience. Upgrading Training Camp.png Training Camp costs 50% of its normal costs.
  • Ferocious Charge — Warrior.png Warriors gain +50% damage on a charge attack.
    Weapons are 100% faster to forge and cost 50% less.
  • Unstoppable — Torfin.png Torfin gains +10% attack power and defense for each discovered Ancestral Equipment.
    Whenever a unit dies in the same zone as Torfin.png Torfin, his health slowly regenerates by 10% of the dead unit's max health.
  • Warcraft — Gaining Military Experience.png Military Experience gives Lore.png Lore and Fame.png Fame.

Relic[edit source]

Aegir.png Aegir : Torfin.png Torfin can use Provocation : All enemy units and towers target Torfin.png Torfin during a short period and his defense is increased by 100% for 6 seconds.

Conquest[edit source]

  1. Destroying your buildings earns you back their building cost. Likewise destroying enemy ones using Ram ability.
  2. All unit gain +25 Health.png.
  3. Torfin.png Torfin can summon his own shadow to follow him everywhere.



Lynx
Lynx round.png
Brundr and Kaelinn

Start

  • Earn Hunting Trophies on animal kills.
  • You can summon Brundr and Kaelinn to your Training Camp.
  • Mielikki the Beastmaster is weaker than other warchiefs but does not cost iron.
  • The Archery Range replaces the Axe Thrower Camp. The Trackers they train are ranged units shooting a wide variety of arrows.
  • The Path of the Hunter replaces Military Paths. Spend Hunting Trophies to unlock powerful abilities for Brundr, Kaelinn and the Trackers.

Fame[edit source]

Fame.png 200 Fame : Lure

Unlock Mythical Lure for Mielikki. She can place a lure in a non enemy controlled zone, which will periodically attract Mythical animals. They come in higher numbers as time passes.

Fame.png 500 Fame : Oskoreia

Unlock the Oskoreia ability for Mielikki. She can sacrifice herself to recall the last and strongest Mythical animals the clan killed. In their spirit form, they come back for a last rampage on earth.

Lore[edit source]

  • Spoils of Plenty — The next Feast.png Feast's Food.png Food cost is reduced by 5% (up to 50%) per animal you clan killed. +2 Happiness.png Happiness during a Feast.png Feast. Also gives 1 free Silo upgrade.
  • Defensive Arrows — Defense Towers are equipped with the Tracker’s arrows you have selected in the Archery Range.
  • Nimble Paws — Lynxes frequently leap and dodge every attack while airbone. Gives Brundr and Kaelinn +35% max life.
  • The Wild Hunt — Mielikki can place one additional lure at a time. Oskoreia spirits gain +20% Attack Power.png Attack Power.
  • Poaching — Unlocks TradingRoutes.pngTrade Routes at the Trading Post. Allows you to sell Hunting trophies in the Marketplace (2:1 ratio). Merchant.png Merchants produce +15% more Kröwns.png Kröwns.

Relic[edit source]

Glepnir : Allows you to place a trap in a non-enemy zone. Activate on demand to reveal spikes that damage and slow enemies for as long as they are in the zone. Lasts 30 seconds.

Conquest[edit source]

  1. Reduce arrow's Wood.png Wood consumption by 50%
  2. Allied military units in the same zone as a trap or lure gain +20% Attack Power.png Attack Power and +20% Defense.png defense
  3. Wild Hunt now calls the last two waves of mythical animals killed.